CD Projekt RED has confirmed that Cyberpunk 2077’s ray tracing capabilities will only be available on the Nvidia graphics card at launch. Ray tracing will also be supported day and date on GeForce Now.

Jakub Knapik (Art Director of Lighting and FX) had a chat with PC Gamer magazine and provided more details about how the technology will work in the upcoming shooter RPG.

However, no reason has been provided for the game to skip AMD graphics cards, even though this should be linked to new Navi GPU availability, and post-launch support could be expected.

The same goes for PlayStation 5 and Xbox Series X, running on AMD RDNA 2 architectures, which will receive a proper next-gen patch at some point in 2021.

“We implemented ray tracing into our engine to work as a hybrid solution, meaning that we can replace certain systems with its ray-traced version,” said Knapik.

“For example, our core Global Illumination system uses light that comes from the sky, sun, and all location light sources to dynamically produce bounce light. In ray tracing mode, we use our main GI to produce only the bounced light, while the main light that comes from the sky is ray-traced, giving it much better shaping and details in shadows,” he added.

Next-gen consoles will be ray tracing-ready, with some titles already showing the advantages of that technology upon their release. For PS5, this includes the upcoming Spider-Man Miles Morales and Spider-Man Remastered, while on the multi-platform front, Watch Dogs Legion will debut the feature since its launch.

Cyberpunk 2077 is gold and finally has all its technical details finalized ahead of November 19, 2020, much-anticipated release.