With open world games, we’re used to having large environments to explore, but those are usually limited to external areas. When you build an urban world, though, you have to make sure you not only have a lot of buildings but also that they are explorable and rewarding for players.
This is one of the toughest challenges CD Projekt RED is facing while crafting Cyberpunk 2077, which is going to have a Night City structured in multiple districts and will need to have buildings that could be explored, and that will require to be different based on the zone you’re going into.
“The city of course, is not only the landmass but also the buildings,” quest director Mateusz Tomaszkiewicz said in a recent interview, acknowledging that the development team is aware of what people want from a game like this.
“There is a number of them that you can enter. Not all of them, but a number of them you can enter that we have prepared content for. They have levels, and you can traverse these levels in different ways. This adds a lot of space to the city, I would say.”
Cyberpunk 2077 is releasing on April 16, 2020, for PC, PS4 and Xbox One, and we have the impression we’ve not seen all the stuff it will be able to offer. Hopefully, everything’s going to have a connection with the core loop and won’t feel added just for the sake of putting stuff in the title, just like it felt with The Witcher 3.