Clash Mini has today launched its Christmas update a few days before the festive day, so here’s the full list of changes and fixes with this patch. Beyond the obvious Christmas event and all its goodies, there’s actually a fair bit being added today including the new Royal Champion hero, some new minis, unlocked ranked missions each day, and much more! It’s a fairly solid update considering it’s the Christmas update and is absolutely a welcome one. We won’t waste any more time though. Without further adieu, here’s everything new with Clash Mini in its Christmas update!

Clash Mini Christmas Update Patch Notes

New

  • Meet the new hero: Royal Champion! Obtainable via special quests and shop.
  • Say Hello to the new minis: Musketeer and Prince! Obtainable via special quests and shop.
  • Clashmas event quests with a special “Candy Elf” Spear Goblin skin reward are here! Jump in and start your Clashmas journey.
  • Deck slots are here! Save up to 3 preferred mini decks.
  • Mini Rooms! Invite your friends with a unique code and play together for fun and practice in both Duel and Rumble. Mini Rooms do not count toward completing Quests or toward Ranked play.
  • Say goodbye to Challenge Coins, and hello to Crystal Coins – a special currency that you use for special Skins in the shop! Crystal Coins can be obtained from extra Hero and Mini fragments once Heroes and Minis are at maximum level/star level.
  • Since the Challenge Coins are gone, anyone can play as many ranked matches as they wish per day!
  • Clashmas-themed mini skin set is here! Put on your ugliest sweater and check out some of the most beautiful hero and mini skins we have in store (literally) for you.
  • More hero quests and more diverse daily quests!
  • Spanish language support is here! Vamos!
  • Clash Mini now consumes much less battery on various devices.
  • Improved performance and a bunch of optimization on various devices.
  • Pathfinding of various minis improved.
  • Various balance changes applied! See below.

Balance Changes

Heroes

  • Archer Queen:

  • Lv9 stat changed to “HP+1” instead of “Reduce “Crossbow“ Energy Cost by 1“

  • Countess:

  • Lv6 stat changed to “HP+1“ from “HP+2“

  • Lv7 stat changed to “Attack Speed +0.15“ from “Attack Speed +0.25“

  • Lv9 stat changed to “Attack Speed +0.2“ from “Attack Speed +0.25“

  • Barbarian King:

  • Super – Iron Fist now affects all allies on Lv1

  • New Lv5 upgrade: Iron Fist heals Barbarian King for 4 HP

  • Monk:

  • New Lv5 upgrade: Monk starts the battle with 3 energy

Minis

  • Giant Skeleton:

  • Bomb explosion delay increased to 2s from 1s.

  • Bug fix: Base Bomb should only stun for 1s instead of 1.5s; Upgrade – Flashbang should increase the stun duration to 2.5s in total.

  • Electro Wizard:

  • Base HP reduced to 5 from 7; HP growth reduced to 2 from 3 for each upgrade.

  • Attack Speed reduced to 0.6 from 0.650

  • Zzzap stun duration reduced to 1s from 1.5s

  • Upgrade – Fork: Extra target reduced to 1 from 2

  • Bowler:

  • Attack Speed reduced to 0.3 from 0.35

  • Strrrrrike!!! stun duration reduced to 1.5s from 2s

  • Upgrade – Crushing extra stun duration reduced to 2s from 3s

  • Bug-fix: Upgrade – On a Roll was stunning for 3s, the correct duration should be 1.5s and it is fixed now

  • Strrrrrike!! casting time increased from 0.6s to 1s

  • Barbarian:

  • Base Attack Speed increased to 0.6 from 0.4

  • Base HP increased to 7 from 6

  • Healing Ranger:

  • Energy to cast reduced to 4.

  • Battle Healer:

  • Base HP increased to 11 from 10

  • Attack Speed increased to 0.6 from 0.45

  • Lumberjack:

  • Base HP increased to 11 from 9.

  • Attack Speed growth increased to 0.15 from 0.1

  • Dart Goblin:

  • Base HP increased to 6 from 5

  • Stun Shot stun duration reduced to 1s from 2s, and a chance to trigger is slightly increased

  • General:

  • Extra energy on Electro Valley is reduced to 2 from 4.

Clash Mini is available on your favorite mobile device. For more information regarding this update, check out the official Reddit post.

New

  • Lv9 stat changed to “HP+1” instead of “Reduce “Crossbow“ Energy Cost by 1“

  • Lv6 stat changed to “HP+1“ from “HP+2“

  • Lv7 stat changed to “Attack Speed +0.15“ from “Attack Speed +0.25“

  • Lv9 stat changed to “Attack Speed +0.2“ from “Attack Speed +0.25“

  • Super – Iron Fist now affects all allies on Lv1

  • New Lv5 upgrade: Iron Fist heals Barbarian King for 4 HP

  • New Lv5 upgrade: Monk starts the battle with 3 energy

  • Bomb explosion delay increased to 2s from 1s.

  • Bug fix: Base Bomb should only stun for 1s instead of 1.5s; Upgrade – Flashbang should increase the stun duration to 2.5s in total.

  • Base HP reduced to 5 from 7; HP growth reduced to 2 from 3 for each upgrade.

  • Attack Speed reduced to 0.6 from 0.650

  • Zzzap stun duration reduced to 1s from 1.5s

  • Upgrade – Fork: Extra target reduced to 1 from 2

  • Attack Speed reduced to 0.3 from 0.35

  • Strrrrrike!!! stun duration reduced to 1.5s from 2s

  • Upgrade – Crushing extra stun duration reduced to 2s from 3s

  • Bug-fix: Upgrade – On a Roll was stunning for 3s, the correct duration should be 1.5s and it is fixed now

  • Strrrrrike!! casting time increased from 0.6s to 1s

  • Base Attack Speed increased to 0.6 from 0.4

  • Base HP increased to 7 from 6

  • Energy to cast reduced to 4.

  • Base HP increased to 11 from 10

  • Attack Speed increased to 0.6 from 0.45

  • Base HP increased to 11 from 9.

  • Attack Speed growth increased to 0.15 from 0.1

  • Base HP increased to 6 from 5

  • Stun Shot stun duration reduced to 1s from 2s, and a chance to trigger is slightly increased

  • Extra energy on Electro Valley is reduced to 2 from 4.