The 2.6.0 update has arrived for Chivalry 2, and here’s the full list of changes and fixes added with this patch. Today’s version is called Reinforced and brings a new map, weapon, new player customization, and more to the game. The developer Torn Banner Studios recommends installing the patch for a better gaming experience. Let’s take a deep dive into the patch notes for the Chivalry 2 update 2.6.0.

Chivalry 2 Update 2.6.0 Patch Notes

King’s Edition

  • Rebel King’s Armor and War Helmet
  • Don the legendary armor worn by General Malric at the Battle of Stoneshill.
  • Feydrid’s Aegis Armor and War Crown
  • Fight for glory and honor with the Steward King Feydrid’s royal set.
  • Duke’s Talon and Kralle of Bridgetown Shields
  • Protect yourself with the Duke’s Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).
  • Surrender Flag Novelty Item
  • Live to fight another day with this novelty item, added to your spawn-in inventory.
  • 1000 Crowns + 5000 Gold
  • Receive 1000 Crowns (premium currency) – and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances, and more!

Matchmaking and Server Browser

Team Assignment

  • Applied team switching restrictions the moment a given match is loaded instead of during the warm-up
  • If your previous team has 32 players, including yourself, and the other team has 30 – you are allowed to switch manually.
  • If your previous team has 32 players, including yourself, and the other team has 29 – you are allowed to switch manually.
  • If your previous team has 32 players, including yourself, and the other team has 31 – you are not allowed to switch manually.
  • Auto-balance is not affected by this change. This change only addresses the permissions for manual team switching.

Matchmaking Queues

Tenosian Invasion queue renamed to Mounted Warfare

  • Don the legendary armor worn by General Malric at the Battle of Stoneshill.

  • Fight for glory and honor with the Steward King Feydrid’s royal set.

  • Protect yourself with the Duke’s Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).

  • Live to fight another day with this novelty item, added to your spawn-in inventory.

  • Receive 1000 Crowns (premium currency) – and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances, and more!

  • If your previous team has 32 players, including yourself, and the other team has 30 – you are allowed to switch manually.

  • If your previous team has 32 players, including yourself, and the other team has 29 – you are allowed to switch manually.

  • If your previous team has 32 players, including yourself, and the other team has 31 – you are not allowed to switch manually.

  • Auto-balance is not affected by this change. This change only addresses the permissions for manual team switching.

  • Maps added:

  • Hippodrome (Team Deathmatch)

  • The Raid of Aberfell (with horses)

  • The Siege of Rudhelm (with horses)

64 Player Mixed Modes

  • Hippodrome (Team Deathmatch)

  • The Raid of Aberfell (with horses)

  • The Siege of Rudhelm (with horses)

  • Maps added:

  • Breach of Baudwin (no horses)

  • Razing of Askandir (no horses)

  • Desert (no horses)

40 Player Mode

  • Breach of Baudwin (no horses)

  • Razing of Askandir (no horses)

  • Desert (no horses)

  • Maps added:

  • Hippodrome (Team Deathmatch)

  • The Raid of Aberfell (with horses)

  • The Siege of Rudhelm (with horses)

  • Maps removed:

  • The Raid of Aberfell (no horses)

  • The Siege of Rudhelm (no horses)

  • Maps added:

  • Siege of Rudhelm (with horses)

  • Maps removed:

  • Siege of Rudhelm (without horses)

  • No changes

  • LTS:

  • No changes

  • Duels:

  • Hippodrome (Free for All) added as its own server per region

  • 40 Mixed

  • Maps added:

  • Hippodrome (Team Deathmatch)

  • Raid of Aberfell (with horses)

  • Siege of Rudhelm (with horses)

  • Maps removed:

  • Raid of Aberfell (no horses)

  • Siege of Rudhelm (no horses)

  • Free For All

  • Hippodrome (Free for All) added

Chivalry 2 Update: Weapons and Carryables

New Weapon – Katars

  • Katars operate under the same counter rules seen in spears (ie. a stab input will counter a Katar’s slash and stab attack)
  • The special is quick and has the chance of hitting an opponent twice
  • When inputting Jab, players wielding Katars will headbutt instead of a standard weapon jab
  • Slash, stab, and overhead attacks of the Katars will not cause the opponent to flinch when you successfully land a hit

Highland Sword

  • Adjusted attack damage for the following attack types:
  • Slash: 60 → 50
  • Heavy Slash: 80 → 70
  • Overhead: 85 → 70
  • Other attacks are kept as is
  • Increased turn limit during slash and heavy slash by 5 (Tighter turn limit)
  • Increased overall windup time slightly
  • Slash windup: 0.40 → 0.425
  • Heavy Slash windup: 0.60 → 0.625
  • Overhead windup: 0.45 → 0.475
  • Heavy Overhead windup: 0.60 → 0.625
  • Stab windup: 0.40 → 0.425

Javelin

  • Tightened turn cap to be more in line with other adjustments seen in spears

Lance

  • Decreased couching speed and camera zoom
  • Polished lance breaking (particles more visible, lance properly vanishes)
  • The couch is canceled when entering an Out of Combat zone

One Handed Spear

  • Reduced combo speed from 0.25 to 0.275
  • Reduced attack knockback slightly by 15%
  • Removed thwacking

Two-Handed Spear

  • Reduced combo speed from 0.3 to 0.325
  • Reduced attack knockback slightly by 15%
  • Removed thwacking

Pavise

  • Increased size and altered overall shape

Combat

Dodging

  • Can no longer dodge during the late stages of a counter’s windup. Dodging during the windup to a counter now behaves similarly to dodging during heavy attacks.

Horses

  • Made breakable fences breakable by horse momentum (seen in maps like Raid of Aberfell)
  • Added takedown score for killing an enemy horse
  • Improved horse collisions in relation to constructible
  • Adjusted horse fall damage to be similar to player fall damage (in terms of the percentage of their respective health pool)
  • Horses now play a more substantial reaction sound on impact with the ground based on fall distance
  • Horses now stagger (play a specific animation) if they fall from a high distance
  • Horses that die from fall damage are now ragdoll
  • Horses no longer stagger when hit by a lance
  • VIPs can not ride horses (The heir’s ego is too big)
  • Improved horse navigation collision around siege ramps and catapults
  • Fixed an issue where mounting a horse would refill the archer’s ammo
  • Fixed an issue where a vanguard sprint attack would stagger horseriders
  • Fixed an issue where horses could get stuck in constructible spikes if timed correctly
  • Fixed an issue where players could fall through the ground when being killed during horse dismount

Jabs

  • Made jabs slower when comboing from 1.8 seconds to 2.0 seconds

Vanguard

  • Ambusher:
  • New weapon – Katars
  • Changed special items to bandages
  • New Class Perk – Executioner

General

  • Fixed an issue where slash attacks would desync on slower weapons after blocking an attack while not making any movement or mouse inputs
  • Further adjustments to the parry box to prevent jump stabs from being too oppressive.
  • Further improvements were made to projectile hit accuracy on impact with a player.
  • Removed an exploit where hitting the environment with a special attack would reset the attack delay.
  • Decreased spawn invulnerability time for arena mode and initial spawn after warm-up
  • Made the hanging chandelier hitbox slightly smaller
  • Fixed an issue where changing class on cavalry respawn would result in the wrong sub-class
  • Fixed an exploit where players could continuously sprint charge with polearms on the footman
  • Fixed an exploit where players could earn points for destroying their own constructible in FFA
  • Fixed an exploit where the emote wheel would allow a player to instantly change direction during a special attack
  • Polished spear planting combat system
  • Fixed a camera desync issue that occurred when the player died while performing a special attack and using the Highland sword

Chivalry 2 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Head to the official game site for more on today’s latest Chivalry 2 update.

  • The Raid of Aberfell (no horses)

  • The Siege of Rudhelm (no horses)

  • Siege of Rudhelm (with horses)

  • Siege of Rudhelm (without horses)

  • Hippodrome (Free for All) added as its own server per region

  • Maps added:

  • Hippodrome (Team Deathmatch)

  • Raid of Aberfell (with horses)

  • Siege of Rudhelm (with horses)

  • Hippodrome (Team Deathmatch)

  • Raid of Aberfell (with horses)

  • Siege of Rudhelm (with horses)

  • Raid of Aberfell (no horses)

  • Siege of Rudhelm (no horses)

  • Hippodrome (Free for All) added

  • Slash: 60 → 50

  • Heavy Slash: 80 → 70

  • Overhead: 85 → 70

  • Other attacks are kept as is

  • Slash windup: 0.40 → 0.425

  • Heavy Slash windup: 0.60 → 0.625

  • Overhead windup: 0.45 → 0.475

  • Heavy Overhead windup: 0.60 → 0.625

  • Stab windup: 0.40 → 0.425

  • New weapon – Katars

  • Changed special items to bandages

  • New Class Perk – Executioner