The 2.6.0 update has arrived for Chivalry 2, and here’s the full list of changes and fixes added with this patch. Today’s version is called Reinforced and brings a new map, weapon, new player customization, and more to the game. The developer Torn Banner Studios recommends installing the patch for a better gaming experience. Let’s take a deep dive into the patch notes for the Chivalry 2 update 2.6.0.
Chivalry 2 Update 2.6.0 Patch Notes
King’s Edition
- Rebel King’s Armor and War Helmet
- Don the legendary armor worn by General Malric at the Battle of Stoneshill.
- Feydrid’s Aegis Armor and War Crown
- Fight for glory and honor with the Steward King Feydrid’s royal set.
- Duke’s Talon and Kralle of Bridgetown Shields
- Protect yourself with the Duke’s Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).
- Surrender Flag Novelty Item
- Live to fight another day with this novelty item, added to your spawn-in inventory.
- 1000 Crowns + 5000 Gold
- Receive 1000 Crowns (premium currency) – and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances, and more!
Matchmaking and Server Browser
Team Assignment
- Applied team switching restrictions the moment a given match is loaded instead of during the warm-up
- If your previous team has 32 players, including yourself, and the other team has 30 – you are allowed to switch manually.
- If your previous team has 32 players, including yourself, and the other team has 29 – you are allowed to switch manually.
- If your previous team has 32 players, including yourself, and the other team has 31 – you are not allowed to switch manually.
- Auto-balance is not affected by this change. This change only addresses the permissions for manual team switching.
Matchmaking Queues
Tenosian Invasion queue renamed to Mounted Warfare
Don the legendary armor worn by General Malric at the Battle of Stoneshill.
Fight for glory and honor with the Steward King Feydrid’s royal set.
Protect yourself with the Duke’s Talon (Mason Shield) and Kralle of Bridgetown (Agathian Shield).
Live to fight another day with this novelty item, added to your spawn-in inventory.
Receive 1000 Crowns (premium currency) – and 5000 Gold (earnable currency), used to unlock new armor, weapon appearances, and more!
If your previous team has 32 players, including yourself, and the other team has 30 – you are allowed to switch manually.
If your previous team has 32 players, including yourself, and the other team has 29 – you are allowed to switch manually.
If your previous team has 32 players, including yourself, and the other team has 31 – you are not allowed to switch manually.
Auto-balance is not affected by this change. This change only addresses the permissions for manual team switching.
Maps added:
Hippodrome (Team Deathmatch)
The Raid of Aberfell (with horses)
The Siege of Rudhelm (with horses)
64 Player Mixed Modes
Hippodrome (Team Deathmatch)
The Raid of Aberfell (with horses)
The Siege of Rudhelm (with horses)
Maps added:
Breach of Baudwin (no horses)
Razing of Askandir (no horses)
Desert (no horses)
40 Player Mode
Breach of Baudwin (no horses)
Razing of Askandir (no horses)
Desert (no horses)
Maps added:
Hippodrome (Team Deathmatch)
The Raid of Aberfell (with horses)
The Siege of Rudhelm (with horses)
Maps removed:
The Raid of Aberfell (no horses)
The Siege of Rudhelm (no horses)
Maps added:
Siege of Rudhelm (with horses)
Maps removed:
Siege of Rudhelm (without horses)
No changes
LTS:
No changes
Duels:
Hippodrome (Free for All) added as its own server per region
40 Mixed
Maps added:
Hippodrome (Team Deathmatch)
Raid of Aberfell (with horses)
Siege of Rudhelm (with horses)
Maps removed:
Raid of Aberfell (no horses)
Siege of Rudhelm (no horses)
Free For All
Hippodrome (Free for All) added
Chivalry 2 Update: Weapons and Carryables
New Weapon – Katars
- Katars operate under the same counter rules seen in spears (ie. a stab input will counter a Katar’s slash and stab attack)
- The special is quick and has the chance of hitting an opponent twice
- When inputting Jab, players wielding Katars will headbutt instead of a standard weapon jab
- Slash, stab, and overhead attacks of the Katars will not cause the opponent to flinch when you successfully land a hit
Highland Sword
- Adjusted attack damage for the following attack types:
- Slash: 60 → 50
- Heavy Slash: 80 → 70
- Overhead: 85 → 70
- Other attacks are kept as is
- Increased turn limit during slash and heavy slash by 5 (Tighter turn limit)
- Increased overall windup time slightly
- Slash windup: 0.40 → 0.425
- Heavy Slash windup: 0.60 → 0.625
- Overhead windup: 0.45 → 0.475
- Heavy Overhead windup: 0.60 → 0.625
- Stab windup: 0.40 → 0.425
Javelin
- Tightened turn cap to be more in line with other adjustments seen in spears
Lance
- Decreased couching speed and camera zoom
- Polished lance breaking (particles more visible, lance properly vanishes)
- The couch is canceled when entering an Out of Combat zone
One Handed Spear
- Reduced combo speed from 0.25 to 0.275
- Reduced attack knockback slightly by 15%
- Removed thwacking
Two-Handed Spear
- Reduced combo speed from 0.3 to 0.325
- Reduced attack knockback slightly by 15%
- Removed thwacking
Pavise
- Increased size and altered overall shape
Combat
Dodging
- Can no longer dodge during the late stages of a counter’s windup. Dodging during the windup to a counter now behaves similarly to dodging during heavy attacks.
Horses
- Made breakable fences breakable by horse momentum (seen in maps like Raid of Aberfell)
- Added takedown score for killing an enemy horse
- Improved horse collisions in relation to constructible
- Adjusted horse fall damage to be similar to player fall damage (in terms of the percentage of their respective health pool)
- Horses now play a more substantial reaction sound on impact with the ground based on fall distance
- Horses now stagger (play a specific animation) if they fall from a high distance
- Horses that die from fall damage are now ragdoll
- Horses no longer stagger when hit by a lance
- VIPs can not ride horses (The heir’s ego is too big)
- Improved horse navigation collision around siege ramps and catapults
- Fixed an issue where mounting a horse would refill the archer’s ammo
- Fixed an issue where a vanguard sprint attack would stagger horseriders
- Fixed an issue where horses could get stuck in constructible spikes if timed correctly
- Fixed an issue where players could fall through the ground when being killed during horse dismount
Jabs
- Made jabs slower when comboing from 1.8 seconds to 2.0 seconds
Vanguard
- Ambusher:
- New weapon – Katars
- Changed special items to bandages
- New Class Perk – Executioner
General
- Fixed an issue where slash attacks would desync on slower weapons after blocking an attack while not making any movement or mouse inputs
- Further adjustments to the parry box to prevent jump stabs from being too oppressive.
- Further improvements were made to projectile hit accuracy on impact with a player.
- Removed an exploit where hitting the environment with a special attack would reset the attack delay.
- Decreased spawn invulnerability time for arena mode and initial spawn after warm-up
- Made the hanging chandelier hitbox slightly smaller
- Fixed an issue where changing class on cavalry respawn would result in the wrong sub-class
- Fixed an exploit where players could continuously sprint charge with polearms on the footman
- Fixed an exploit where players could earn points for destroying their own constructible in FFA
- Fixed an exploit where the emote wheel would allow a player to instantly change direction during a special attack
- Polished spear planting combat system
- Fixed a camera desync issue that occurred when the player died while performing a special attack and using the Highland sword
Chivalry 2 is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Head to the official game site for more on today’s latest Chivalry 2 update.
The Raid of Aberfell (no horses)
The Siege of Rudhelm (no horses)
Siege of Rudhelm (with horses)
Siege of Rudhelm (without horses)
Hippodrome (Free for All) added as its own server per region
Maps added:
Hippodrome (Team Deathmatch)
Raid of Aberfell (with horses)
Siege of Rudhelm (with horses)
Hippodrome (Team Deathmatch)
Raid of Aberfell (with horses)
Siege of Rudhelm (with horses)
Raid of Aberfell (no horses)
Siege of Rudhelm (no horses)
Hippodrome (Free for All) added
Slash: 60 → 50
Heavy Slash: 80 → 70
Overhead: 85 → 70
Other attacks are kept as is
Slash windup: 0.40 → 0.425
Heavy Slash windup: 0.60 → 0.625
Overhead windup: 0.45 → 0.475
Heavy Overhead windup: 0.60 → 0.625
Stab windup: 0.40 → 0.425
New weapon – Katars
Changed special items to bandages
New Class Perk – Executioner