Triangle Strategy’s Chapter VI: Remember Me opens at Whiteholm Castle, where your party is waiting on Ser Maxwell and his escape boat. A new battle, Escape from Whiteholm Castle, will commence once you choose your units. To win, defeat the foes on the drawbridge past the gate to secure it. But just like the last fight, you will lose instantly if you let Roland fall.

Unit Placement and Battle Strategy

Level nine is recommended for this fight. Hughette will be helpful to have along, since a couple bowmen will be high above everyone. Bring a heavy hitter with high defense, like Erador, as well as Geela, whose healing and Haste abilities will be invaluable. Strengthen your ranged magic wielders, such as Corentin and Narve, if you have them, and make good use of Benedict’s support abilities to raise your units’ attack and defense.

Enemy forces wait for you across the drawbridge, and you must fend them off from both in front and behind—which Maxwell will cover with no help needed from you. Make your way to the Shieldbearer that guards the lever, and defeat him to pull it and open the gate. At this point, four level-nine Sheildbearers will appear and join the two level-nine Blades already waiting on the bridge.

Escape with Roland Intact

You’ll need to be extremely wary of the two level-nine Aesfrosti bowmen perched on high ledges above the gate. Their height truly makes their raining arrows formidable. Don’t rush Serenoa or Roland up alone to defeat the enemy guarding the lever, otherwise the bowmen and others may defeat them in one turn with a couple of critical hits.

Once you defeat the Blades on the bridge, two level-ten Blades, two more level-nine Shieldbearers, and another level-nine bowman will arrive from the rear and give Maxwell enough to handle alone. You don’t need to worry about them unless you want the experience, so push the last of your units through the gate and take care of the four Shieldbearers blocking you from escape.

If you’re experiencing difficulty, take advantage of the Mental Mock Battles at the encampment to make your units stronger. Hossabara adds a new fight leveled one level higher with each chapter.

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