Triangle Strategy’s Chapter X, Part II: The Carelessness of Men unravels in the Ende Encampment as Serenoa and friends search for proof among bookshelves—in a cramped room across two flat levels. A new battle, The Battle of House Ende, will commence once you choose your units. To win, “decimate the enemy forces.” To lose, see every one of your units perish.
Unit Selection and Battle Strategy
You’re in a library with some space for hand-to-hand combat in addition to ranged attacks like arrows or magic. Hughette’s flying capabilities and Anna’s Surmount ability will be useful to scale the bookshelves, and your heavy hitters such as Erador will be helpful as he attracts damage with his Provoke ability but can also take it—effective tank that he is.
You may consider using Ezana or Piccoletta by this point in the story. If you’ve had the chance to strengthen Ezana a bit, you know her magic attacks are powerful. Piccoletta, on the other hand, can make a copy of herself that can move and attack on its own. Watching this clone decoy work in tandem with Piccoltta or any of your other units is fantastic—this girl is two units in one. Enemies will waste their turns taking her decoy bait.
If you’ve neglected to strengthen Benedict, level him up as he will join in this fray by default. His ally-buffing strengths are plentiful, and his best feature is that he can allow Serenoa or anyone to strike immediately after his turn with his ability Now…! Two Serenoa strikes in one? This is what Benedict is meant for.
Go for the Guard Captain
The battle will commence with the majority of your party on the library’s lower level with three Hyzantian Bowmen and three Hyzantian Rogues, all at level 16, and one Hyzantian Healer at level 17. You’ll have five allied units on the raised area of the stage but in separated locations. Three can make their way down the stairs and help your allies on the ground floor, but Hughette should fly over the bookshelves.
The other two allies on the raised part of the stage will be Serenoa and Benedict, and you have no choice in this matter. They start across from two level-16 Bowmen, two level-17 Rogues, and Sorsley’s Guard Captain—the boss, at level 18. The two Rogues below Serenoa and Benedict will jump up from behind them and make to surround them completely, so use Serenoa’s Hawk Dive ability and Benedict’s Now…! to hopefully defeat one of them in the beginning turns.
Get Hughette to fly close enough to the Guard Captain to immobilize him with her Shadowstitching Arrow ability. If successful, this will freeze him for three turns while you focus on the rest of these foes. Use a leveled-up Lionel and his Inciting Whispers ability to have Ende’s men attack each other, and be ready with your healing items or spells, especially offensive ranged spells.
Break into the room with your strongest hitters
Be careful of the Guard Captain’s Blinding Stab attack, which can blind your units. Bring Blindness Recovery Pellets in case this happens. Now, mind the small opening to the room where the Guard Captain and Serenoa are fighting—enemy units will easily trap them inside, and your allies out, just by blocking the opening. Have some of your strongest attackers focus on the foes who stand in your way.
Along with saving, consider leveling your characters to the recommended 16 using the Mental Mock Battles at the Encampment. Use the spoils, especially from Hossabara’s latest available battle, to upgrade the weapon ranks of your strongest fighters. And definitely stock up with accessories and enough HP Recovery Pellets from Lionel.
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