Call of Duty: Warzone and Vanguard are currently knee-deep in Season 3: Classified Arms. Fresh weapons, Operators, and more are part of the new Battle Pass on Caldera. King Kong and Godzilla arrive next week as part of Operation Monarch, but there’s work to be done on the backend before that. Raven Software’s latest update is now live.
As detailed in the patch notes, the focus here is on weapons, vehicles, and bug fixes. The new Nikita AVT was called out specifically, as it hasn’t been living up to Raven’s expectations since it arrived. In fact, Vanguard weapons have by and large proved weak in Warzone, according to the writeup. Meanwhile, the Armored Truck has proven too powerful, so that’s been nerfed a bit. You can find the complete patch notes at the bottom of this article.
As for the future of Warzone, Call of Duty devs have responded vaguely as to whether skins and cosmetics will transfer to Warzone 2. That’s not the only thing up in the air for Warzone 2 either. It’s reportedly going to be the last one on PlayStation in 2023, and a prominent Call of Duty leaker claims it’ll feature a Modern Warfare 2-themed map. Modern Warfare 2 has at least been officially confirmed.
Warzone & Vanguard May 4 Update Patch Notes
Gameplay
Adjustments
- Armored TruckHealthHealth and Resistances decreased to be in-line but still greater than the Cargo Truck.TurretDamage decreased by 40%.
It’s become clear since its return to the Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt oppressive to engage against. We’re bringing it in line with other Vehicles, while still retaining its role as a power-house.
HealthHealth and Resistances decreased to be in-line but still greater than the Cargo Truck.TurretDamage decreased by 40%.
Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
Damage decreased by 40%.
Bug Fixes
- Fixed an issue preventing players using an Xbox Live Silver account from accessing Warzone.Fixed an issue causing players using a controller to encounter issues while navigating the Buy Station interface.Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.Fixed an issue causing the cape elements on the following skins to obscure player vision:Ancestral Spirit Daniel Skin (Battle Pass Tier 100)Astrakhan Padmavati SkinFixed an issue causing the following Weapons to not gain Weapon XP:KG M40 (VG)Volkssturmgewehr (VG)AS44 (VG)NZ-41 (VG)Gorenko Anti-Tank Rifle (VG)
Weapons
Weapon Adjustments
Ancestral Spirit Daniel Skin (Battle Pass Tier 100)Astrakhan Padmavati Skin
KG M40 (VG)Volkssturmgewehr (VG)AS44 (VG)NZ-41 (VG)Gorenko Anti-Tank Rifle (VG)
Vanguard weapons have been struggling to perform on par with their peers since they dropped into the Warzone. This update is laying the groundwork to resolve that. Engagement distances have only increased since the transition to Caldera. More skirmishes are taking place within minimum damage ranges. As a result of this, Weapons that have low maximum damage ranges or low minimum damage have become largely inviable. Unfortunately for Vanguard weapons, this was often the case. Below you will find a myriad of changes aimed at injecting some budding competition into the upper echelon of Warzone weaponry.
Assault Rifles
- AK-47 (BOCW)Maximum Damage decreased to 34, down from 36Minimum Damage decreased to 30, down from 32 AS44 (VG) Initial Recoil decreasedMaximum Damage Range increased to 29.8 meters, up from 28.4 metersKovalevskaya 615mm Maximum Damage Range increased by 20%, up from 15%Assault Rifle Alpha (VG)Headshot Damage Multiplier increased to 1.58, up from 1.5Neck Damage Multiplier decreased to 1.19, down from 1.5Maximum Damage increased to 33, up from 30Minimum Damage increased to 30, up from 267.62 Gorenko 50 Round MagsFire Rate Multiplier decreased to 6%, down from 6.54%Krausnick 220mm RapidSprint to Fire Speed increased by 6%, up from -15%Movement Speed now increased by 1.3%Initial Recoil penalty now begins at bullet 3, up from 2Horizontal Recoil Control penalty decreased to 40%, down from 50%Fire Rate Multiplier decreased to 15%, down from 20%Maximum Damage Range now decreased by 8.6%Damage now decreased by 10%Recoil BoosterFire Rate Multiplier decreased to 1.5%, down from 5%Assault Rifle Bravo (VG)Maximum Damage increased to 31, up from 29Minimum Damage increased to 26, up from 22Assault Rifle Charlie (VG)Maximum Damage increased to 41, up from 40Minimum Damage increased to 36, up from 30CGC 27″ 2B BarrelMaximum Damage Range increased by 20%, up from 15% Chariot 18″ Rapid Barrel Damage now decreased by 10% Assault Rifle Hotel (VG)Minimum Damage increased to 20, up from 19Cooper Carbine (VG)Maximum Damage Range increased to 29.2 meters, up from 27.9 meters22″ Cooper Custom Damage Range now increased by 20%Minimum Damage increased to 20, up from 19EM2 (BOCW)Headshot Damage Multiplier decreased to 1.3, down from 1.5 Maximum Damage decreased to 40, down from 41Minimum Damage decreased to 35, down from 37KG M40 (VG)Maximum Damage Range increased to 33 meters, up from 31.1 meterKrausnick 700mm 01V Damage Range now increased by 20%Minimum Damage increased to 24, up from 22 Nikita AVT (VG)Magazine Capacity increased to 40, up from 35Minimum Damage increased to 21, up from 19.30-06 40 Round Fast MagsMagazine Capacity increased to 40, up from 356.5 Sakura 60 Round DrumsMagazine Capacity increased to 60, up from 557.62x54mmR 50 Round MagsMagazine Capacity increased to 50, up from 457.62x54mmR 40 Round Fast MagsMagazine Capacity increased to 40, up from 35
While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support all-star it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable ground loot weapons.
- NZ-41 (VG)Maximum Damage Range increased to 35.5 meters, up from 30.9 metersMinimum Damage increased to 32, up from 306.5mm Sakura 50 Round MagsDamage penalty decreased to 15%, down from 30% Orbweaver Custom BarrelDamage Range penalty removedHorizontal Recoil Control penalty decreased to 30%, down from 50%Volkssturmgewehr (VG) Minimum Damage increased to 22, up from 20XM4 (BOCW)Headshot Damage Multiplier increased to 1.54, up from 1.5Maximum Damage decreased to 29, down from 30
Submachine Guns
- Armaguerra 43 (VG) Headshot Damage Multiplier increased to 1.58, up from 1.3Minimum Damage increased to 19, up from 15Neck Damage Multiplier increased to 1.32, up from 1.01Botti 315mm CIIBullet Velocity now increased by 20%Botti 570mm PrecisioneBullet Velocity now increased by 40%Imerito 550mm 03P Bullet Velocity now increased by 30%M1912 (VG)Mid Damage increased to 22, up from 20Minimum Damage increased to 20, up from 18CGC 12″ Cooling BarrelBullet Velocity increased to 30%, up from 20%Chariot 5.5″ BarrelBullet Velocity now increased by 30%Owen Gun (VG)Min Damage increased to to 24, up from 22 PPSh-41 (VG) Minimum Damage increased to 19, up from 17Empress 140mm Bullet Velocity now increased by 20%ZAC 300mmBullet Velocity increased to 30%, up from 10%Sten (VG)Mid Damage increased to 24, up from 22Min Damage increased to 21, up from 18Gawain 140mm Short Bullet Velocity increased to 25%, up from 11%Hockenson 174mm B11S Bullet Velocity now increased by 20%Submachine Gun Charlie (VG)Minimum Damage increased to 22, up from 21 Krausnick 317mm 04B Bullet Velocity increased to 30%, up from 20%VDD 189mm Short Bullet Velocity now increased by 20%Type 100 (VG)Minimum Damage increased to 20, up from 18 Sakura 196mm LightBullet Velocity penalty decreased to 10%, up from 12%Shiraishi Precision Bullet Velocity increased to 40%, up from 20%Warubachi 134mm Rapid Bullet Velocity now increased by 10%Welgun (VG)Min Damage increased to 24, up from 23120mm Gawain ShortBullet Velocity penalty removed240mm Hockenson 43Now increases Bullet Velocity by 40%
Attachments
Perks
- VitalUpper Torso Damage Multiplier decreased to 1.046, down from 1.05