This Call of Duty: Warzone update brings a lot of needed bug fixes and changes to the game.
Update 1.50 has arrived for Call of Duty: Warzone, and here’s a list with all the changes and fixes added with this patch. This new Warzone season brought a lot of new weapons along with many changes, Making players adapt to said changes while mixing up the meta. Many annoying bugs have been hindering players’ experience since the new season started, and this patch will fix some of them. Here’s everything new with Call of Duty: Warzone update 1.50.
Call of Duty: Warzone Update 1.50 Patch Notes
GAMEPLAY
- Weapons that spawn across Caldera have been adjusted for the following…
- Ground loot
- Supply Box loot
- Contract rewards
BUG FIXES
Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
Fixed an issue causing placeholder text to appear on the Social menu.
Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.
Fixed an issue allowing players to duplicate Weapons.
Fixed an issue allowing Players to infil prematurely.
Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
Fixed an issue causing the Voice Chat output device setting to revert to Default Communication Device.
Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
Fixed an issue causing Players to unintentionally ADS-in and ADS-out.
WEAPON
As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:
Ground loot
Supply Box loot
Contract rewards
Recoil adjustment
Recoil pattern has changed
Recoil Deviation
Amount of randomness in the Recoil pattern
Recoil increase or decrease
Magnitude has changed
WEAPON ADJUSTMENTS
Assault Rifle
Recoil pattern has changed
Amount of randomness in the Recoil pattern
Magnitude has changed
Assault Rifle Alpha (VG)
Recoil adjusted
Assault Rifle Charlie (VG)
Recoil increased
Assault Rifle Hotel (VG)
Recoil greatly increased
Cooper Carbine (VG)
Maximum Damage Range decreased to 1200, down from 1350
Neck Damage Multiplier decreased to 1.2, down from 1.3
Lower Torso Damage Multiplier decreased to 1, down from 1.1
Recoil increased slightly
Volkssturmgewehr (VG)
Neck Damage Multiplier decreased to 1.2, down from 1.5
Lower Torso Multiplier decreased to 1, down from 1.1
ADS Speed decreased by 19%
Handgun
Recoil adjusted
Recoil increased
Recoil greatly increased
Maximum Damage Range decreased to 1200, down from 1350
Neck Damage Multiplier decreased to 1.2, down from 1.3
Lower Torso Damage Multiplier decreased to 1, down from 1.1
Recoil increased slightly
Neck Damage Multiplier decreased to 1.2, down from 1.5
Lower Torso Multiplier decreased to 1, down from 1.1
ADS Speed decreased by 19%
Klauser (VG)
Neck Damage Multiplier decreased to 1.2, down from 1.5
Machine Pistol (VG)
Maximum Damage Range decreased to 215 units, down from 225
Second Damage Range decreased to 450 units, down from 600
RATT (VG)
Neck Damage Multiplier decreased to 1.2, down from 1.5
Top Break (VG)
Neck Damage Multiplier decreased to 1.2, down from 1.5
Light Machine Gun
Neck Damage Multiplier decreased to 1.2, down from 1.5
Maximum Damage Range decreased to 215 units, down from 225
Second Damage Range decreased to 450 units, down from 600
MG 82 (BOCW)
Recoil Deviation increased
MG42 (BOCW)
ADS Speed decreased by 9%
Recoil increased
Light Machine Gun Charlie (VG)
Neck Damage Multiplier decreased to 1.4, down from 1.5
Marksman Rifle
Recoil Deviation increased
ADS Speed decreased by 9%
Recoil increased
Neck Damage Multiplier decreased to 1.4, down from 1.5
G-43 (VG)
Recoil adjusted
Marksman Rifle Charlie (MW)
Flinch Resistance increased by 19%
Shotgun
Flinch Resistance increased by 19%
Combat Shotgun (VG)
Maximum Damage Range decreased to 140 units, down from 150
Second Damage Range decreased to 220 units, down from 240
Einhorn Revolving (VG)
Maximum Damage Range increased to 160 units, up from 140
Second Damage Range decreased to 220 units, down from 230
Gracey Auto (VG)
Second Damage amount decreased to 20, down from 22
Third Damage amount decreased to 14, down from 18
Maximum Damage Range decreased to 140 units, down from 160
Second Damage Range decreased to 300 units, down from 325
Sniper Rifle
Maximum Damage Range decreased to 140 units, down from 150
Second Damage Range decreased to 220 units, down from 240
Maximum Damage Range increased to 160 units, up from 140
Second Damage Range decreased to 220 units, down from 230
Second Damage amount decreased to 20, down from 22
Third Damage amount decreased to 14, down from 18
Maximum Damage Range decreased to 140 units, down from 160
Second Damage Range decreased to 300 units, down from 325
3-Line Rifle (VG)
Maximum Damage increased to 95, up from 92
Minimum Damage increased to 78, up from 75
Neck Damage Multiplier decreased to 1.5, down from 2
Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
Upper Extremities Damage Multipliers decreased to 1, down from 1.1
ADS Speed increased by 16.6%
Gorenko Anti-Tank Rifle (VG)
Minimum Damage decreased to 102, down from 108
Minimum Damage Range increased to 4096 units, up from 2048
Neck Damage Multiplier decreased to 1.8, down from 2
Bullet Velocity increased by 22%
Kar98k (VG)
Flinch Resistance increased by 19%
Swiss K31 (BOCW)
Flinch Resistance increased by 19%
Type 99 (VG)
Maximum Damage increased to 96, up from 92
Minimum Damage increased to 82, up from 75
Neck Damage Multiplier decreased to 1.7, down from 2
Submachine Gun
Maximum Damage increased to 95, up from 92
Minimum Damage increased to 78, up from 75
Neck Damage Multiplier decreased to 1.5, down from 2
Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
Upper Extremities Damage Multipliers decreased to 1, down from 1.1
ADS Speed increased by 16.6%
Minimum Damage decreased to 102, down from 108
Minimum Damage Range increased to 4096 units, up from 2048
Neck Damage Multiplier decreased to 1.8, down from 2
Bullet Velocity increased by 22%
Maximum Damage increased to 96, up from 92
Minimum Damage increased to 82, up from 75
Neck Damage Multiplier decreased to 1.7, down from 2
Owen Gun (VG)
Recoil adjusted
PPSh-41 (VG)
Recoil adjusted
Sten (VG)
Recoil adjusted
ADS Move Speed decreased by 10%
Submachine Gun Charlie (VG)
Recoil adjusted
M1912 (VG)
Recoil adjusted
Move Speed decreased by 1.25%
ADS Move Speed decreased by 4%
ATTACHMENTS
Ammunition
Recoil adjusted
ADS Move Speed decreased by 10%
Recoil adjusted
Move Speed decreased by 1.25%
ADS Move Speed decreased by 4%
Top Break (VG)
M15 Shot Shell
Maximum Damage decreased to 18, down from 25
Second Damage amount decreased to 14, down from 15
Maximum Damage Range decreased to 180, down from 197
Second Damage Range decreased to 278, down from 315
Gun Perk
M15 Shot Shell
Maximum Damage decreased to 18, down from 25
Second Damage amount decreased to 14, down from 15
Maximum Damage Range decreased to 180, down from 197
Second Damage Range decreased to 278, down from 315
Maximum Damage decreased to 18, down from 25
Second Damage amount decreased to 14, down from 15
Maximum Damage Range decreased to 180, down from 197
Second Damage Range decreased to 278, down from 315
Steady
Firing Move Speed Multiplier decreased to 4%, down from 5.5%
ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
Magazine
Firing Move Speed Multiplier decreased to 4%, down from 5.5%
ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
3-Line Rifle (VG)
7.62x54mmR 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
Kar98k (VG)
8mm Klauser 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
Assault Rifle Hotel (VG)
6.5mm Sakura 75 Round Drums
Move Speed decreased by 2%
ADS Move Speed decreased by 3%
8mm Klauser Rifle 50 Round Mags
Move Speed increased by 2%
ADS Move Speed increased by 2%
Most weapons and attachments coming from Call of Duty: Vanguard received a change in this patch. From simple damage reductions to recoil changes and attachments tweaks, this update is going to make players look again for a new weapon to master. Besides these weapon balance changes, the developers managed to fix many bugs that were hindering the players’ experience. One of the most annoying problems was causing players to ADS without pressing any button. Luckily this bug was fixed, so players will not have to worry about it anymore.
7.62x54mmR 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
Magazine Capacity increased to 5, up from 3
8mm Klauser 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
6.5mm Sakura 75 Round Drums
Move Speed decreased by 2%
ADS Move Speed decreased by 3%
8mm Klauser Rifle 50 Round Mags
Move Speed increased by 2%
ADS Move Speed increased by 2%
Move Speed decreased by 2%
ADS Move Speed decreased by 3%
Move Speed increased by 2%
ADS Move Speed increased by 2%
Call of Duty: Warzone is available now on PC, PS4, PS5, Xbox One, and Xbox Series S/X. For more information regarding this update, go to the official Call of Duty: Warzone website.
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Attack of the Fanboy / GAME GUIDES / Call of Duty: Warzone Update 1.50 Patch Notes