Call of Duty: Warzone is set to debut its season 2 update (under the Vanguard branding) at 11 AM PST today, so here’s the full list of changes and fixes with this patch! This is an incredibly hefty patch naturally, featuring tons of new content for those excited for Call of Duty Season 2. Beyond Vanguard though, Warzone is introducing three new map locations, two new modes, a brand new vehicle, and the brand new Search and Deploy event! This isn’t even mentioning the wide array of changes, including balancing for various weapons and attachments. This is a massive update, so be ready to return to Warzone if you’ve found yourself taking a break for a little while. Without further adieu, here’s everything new with Call of Duty: Warzone in its season 2 update!
Call of Duty: Warzone Season 2 Update Patch Notes
Battle Pass
The Season Two Battle Pass is reinforced with incredible value, from dozens of free items in the Battle Pass System to Legendary content across all 100 Tiers:
Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.
For more information about the contents of the Cally of Duty Season 2 Battle Pass, check out the official blog here!
Events
Search and Deploy
The source of Nebula V production has been identified. Operators may infiltrate at their own risk.
This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:
- The new Caldera Clash Limited-time Mode
- Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
- Enemy AI threats defending the new POIs
- New gameplay elements including the Portable Decontamination Station and Nebula V rounds
- And much more to come!
Modes
Call of Duty: Warzone Season 2 Update Patch Notes – Map
Chemical Factory
Caldera Clash (Launch)
This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.
This mode features:
Two new events:
Double Point zones
Bonus Point crates
Power Zones
An event for that can occur instead of the final C Domination Point
All kills are worth 2x inside of this zone
100% chance that players drop power ups when they die inside of them
Initial spawn of cash and other items at the start of the event
Point Crates
Six Point Crates will drop across the center of the arena.
Each Point Crate is worth 10 Points for capturing.
They also spawn Nebula V rounds, cash and some power weapons when they are captured.
Three Power-Ups
Contracts
Buy Stations
Domination Capture
6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
Added an all-new post-game scoreboard to celebrate the highest scorers within each team.
Rebirth Iron Trials (In-Season)
Double Point zones
Bonus Point crates
An event for that can occur instead of the final C Domination Point
All kills are worth 2x inside of this zone
100% chance that players drop power ups when they die inside of them
Initial spawn of cash and other items at the start of the event
Six Point Crates will drop across the center of the arena.
Each Point Crate is worth 10 Points for capturing.
They also spawn Nebula V rounds, cash and some power weapons when they are captured.
The fan-favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!
At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.
However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.
In the meantime, here’s a sneak peek at the Calling Card reward!
Caldera Resurgence (In-Season)
The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements – which we will detail in future notes closer to the mode going live on March 23rd.
Battle Royale Adjustments
We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.
Here is an overview of the changes Players can expect to see:
Public Events
The Public Events that will be in rotation for selection are:
Supply Choppers
Fire Sale
Jailbreak
No Public Events will activate during the infil sequence
Contracts
The Contracts that will be in rotation during matches are:
Recon
Bounty
Most Wanted
Scavenger
Supply Run
Loot
Economy rebalance
Ground Weapons update
Vanguard Royale Adjustments
The Public Events that will be in rotation for selection are:
Supply Choppers
Fire Sale
Jailbreak
No Public Events will activate during the infil sequence
Supply Choppers
Fire Sale
Jailbreak
No Public Events will activate during the infil sequence
The Contracts that will be in rotation during matches are:
Recon
Bounty
Most Wanted
Scavenger
Supply Run
Recon
Bounty
Most Wanted
Scavenger
Supply Run
Economy rebalance
Ground Weapons update
We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.
Loadout Drops
Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only.
No Stun Grenades in Loadouts (restricted)
Thermites allowed in Loadouts (unrestricted)
Public Events
The duration of Fire Sale has been reduced
In rotation:
Fire Sale
Jailbreak
Resurgence
Restock
Cash Drops
Heavy Weapon Drops
Loot
Dead Silence removed from ground loot
Stun Grenades removed from ground loot
Thermites added to ground loot
UAVs added to Ground Loot
Economy rebalance
Ground weapons rebalance
UAV Changes
UAVs removed from the Buy Station
UAVs are available as Contract Rewards
Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only.
No Stun Grenades in Loadouts (restricted)
Thermites allowed in Loadouts (unrestricted)
The duration of Fire Sale has been reduced
In rotation:
Fire Sale
Jailbreak
Resurgence
Restock
Cash Drops
Heavy Weapon Drops
Fire Sale
Resurgence
Restock
Cash Drops
Heavy Weapon Drops
Dead Silence removed from ground loot
Stun Grenades removed from ground loot
Thermites added to ground loot
UAVs added to Ground Loot
Economy rebalance
Ground weapons rebalance
UAVs removed from the Buy Station
UAVs are available as Contract Rewards
This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.
Underground Chemical Weapon Research Labs
Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.
General
Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:
- An increase has been applied to Weapon XP earn rates.
- Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
- The 5 default Loadouts have been updated.
- The amount of cash Players gather through loot has decreased overall.
Call of Duty: Warzone Season 2 Update Patch Notes – Gameplay
Redeploy Balloon
These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.
NPC Defensive Threats
These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.
Portable Decontamination Station (P.D.S.)
Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.
Nebula V Rounds
This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.
Armored Convoys (In-Season)
Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.
Nebula V Bombs (In-Season)
One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.
Call of Duty: Warzone Season 2 Update Patch Notes – UI/UX
These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.
These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.
Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.
This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.
Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.
One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.
New Vehicle
Bomber Planes
Take to the skies in this new ultimate, armored squad vehicle.
Take to the skies in this new ultimate, armored squad vehicle.
General
Weapons that spawn across Caldera have been adjusted for the following…
Ground loot
Supply Box loot
Contract rewards
Dead Silence is now classified as “Legendary” orange loot.
Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.
Ground loot
Supply Box loot
Contract rewards
Call of Duty: Warzone Season 2 Update Patch Notes – Gameplay Adjustments
Aim Assist
While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
Armor Plating
Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
Ascenders
Players can now exit an Ascender with the Jump Button
Added a prompt to exit an Ascender while Ascending
Gas Mask
Gas Masks will no longer be auto-equipped when aiming down sights
Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
Players will take damage as normal while they are in ADS without their Gas Mask equipped.
Gasoline Canister
Will no longer detonate when hit by a Stun grenade
Can now be thrown through glass windows
Players are less likely to accidentally pick them up
Kill damage zone is reduced with the addition of fall-off damage
Gulag
Footsteps of spectators are less audible. Further improvements will be made here into the season.
Mantling & Traversal
Increased mantle height for improved vertical navigation and traversal
Various map improvements to aid traversal and player leading.
Various improvements to visuals and texture streaming when traversing on consoles.
Parachutes
Are now the same speed going forwards as it was going sideways.
Can now be pulled at a lower vertical height.
Can now be pulled sooner after exiting the infil plane.
Can now be cut when closer to the ground.
Vehicle Adjustments
While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
Players can now exit an Ascender with the Jump Button
Added a prompt to exit an Ascender while Ascending
Gas Masks will no longer be auto-equipped when aiming down sights
Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
Players will take damage as normal while they are in ADS without their Gas Mask equipped.
Will no longer detonate when hit by a Stun grenade
Can now be thrown through glass windows
Players are less likely to accidentally pick them up
Kill damage zone is reduced with the addition of fall-off damage
Footsteps of spectators are less audible. Further improvements will be made here into the season.
Increased mantle height for improved vertical navigation and traversal
Various map improvements to aid traversal and player leading.
Various improvements to visuals and texture streaming when traversing on consoles.
Are now the same speed going forwards as it was going sideways.
Can now be pulled at a lower vertical height.
Can now be pulled sooner after exiting the infil plane.
Can now be cut when closer to the ground.
General
Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
Fighter Plane
Health has been slightly reduced
Weapon damage has been reduced
Fighter Planes are no longer able to auto-target skydiving Players
Collision has been adjusted to alleviate instant death in some circumstances
Anti-Aircraft Gun
Flak damage range increased
All heat is cleared once the overheat has cooled down
Heat dissipation rate has been increased
Squad Transport
Improved handling, speed, and off-road performance
Utility Truck
Improved speed, handling, and able to climb steeper inclines
Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
Health has been slightly reduced
Weapon damage has been reduced
Fighter Planes are no longer able to auto-target skydiving Players
Collision has been adjusted to alleviate instant death in some circumstances
Flak damage range increased
All heat is cleared once the overheat has cooled down
Heat dissipation rate has been increased
Improved handling, speed, and off-road performance
Improved speed, handling, and able to climb steeper inclines
Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
The pause screen now displays any running events, this can be clicked through to display a summary of the event.
The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
Added Pitch up and Pitch down key binds for the airplane.
These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
In-match splash screens/messages have been disabled for Spectators.
Bug Fixes
Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
Fixed various issues related to console texture streaming.
Fixed various issues causing crashes on across platforms.
Fixed an issue causing inconsistent voice chat connectivity.
Fixed an issue causing corrupted graphics across platforms.
Fixed an issue causing some Operator skins to appear invisible at a distance.
Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
Fixed multiple issues where it would show social contacts playing the wrong title.
Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.
Weapons
- Type 99 (VG)
- ADS Speed increased to .48, up from .58
- Gun Bob decreased
» Submachine Gun «
You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
New Weapons
KG M40: Assault Rifle (VG)
Workhorse assault rifle. Naturally steady and accurate.
Workhorse assault rifle. Naturally steady and accurate.
Whitley: Light Machine Gun (VG)
Heavy long-range machine gun, cumbersome but consistent.
Heavy long-range machine gun, cumbersome but consistent.
New Unlock Challenge Missions (VG):
Cooper Carbine: Assault Rifle
Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
Gorenko Anti-Tank Rifle: Sniper Rifle
Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
Sawtooth: Melee
Eliminate 5 stunned enemies 15 in different completed matches.
Call of Duty: Warzone Season 2 Update Patch Notes – Weapon Adjustments
Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
Eliminate 5 stunned enemies 15 in different completed matches.
A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.
“Down from” will always indicate a negative effect, while “up from” will always be positive.
All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.
» Assault Rifle «
Assault Rifle Alpha (VG)
ADS Speed decreased to .26, down from .255
C58 (BOCW)
Recoil Deviation increased
Recoil Magnitude increased
Volkssturmgewehr (VG)
ADS Speed decreased to .265, down from .26
» Handgun «
ADS Speed decreased to .26, down from .255
Recoil Deviation increased
Recoil Magnitude increased
ADS Speed decreased to .265, down from .26
Klauser (VG)
Bullet Velocity increased to 390, up from 353
Machine Pistol (VG)
Mid Damage increased to 16, up from 15
Top Break (VG)
Bullet Velocity increased to 399, up from 360
Max Damage Range increased to 925, up from 800
Mid Damage increased to 34, up from 30
Min Damage increased to 26, up from 24
» Light Machine Gun «
Bullet Velocity increased to 390, up from 353
Mid Damage increased to 16, up from 15
Bullet Velocity increased to 399, up from 360
Max Damage Range increased to 925, up from 800
Mid Damage increased to 34, up from 30
Min Damage increased to 26, up from 24
DP27 (VG)
Lower Torso Multiplier decreased to 1, down from 1.1
Light Machine Gun Charlie (VG)
Left Upper Arm Multiplier decreased to 1, down from 1.1
Lower Torso Multiplier decreased to 1, down from 1.1
Right Upper Arm Multiplier decreased to 1, down from 1.1
» Marksman Rifle «
Lower Torso Multiplier decreased to 1, down from 1.1
Left Upper Arm Multiplier decreased to 1, down from 1.1
Lower Torso Multiplier decreased to 1, down from 1.1
Right Upper Arm Multiplier decreased to 1, down from 1.1
M1 Garand (VG)
Recoil behavior adjusted
» Sniper Rifle «
Recoil behavior adjusted
3-Line Rifle (VG)
ADS Speed increased to .517, down from .5
ADS Movement Speed increased by 27.1%
Gun Bob decreased
Movement Speed increased by 3.7%
Neck Damage Multiplier increased to 1.6, up from 1.5
Gorenko Anti-Tank Rifle (VG)
ADS Speed increased to .66, up from .7
Kar98k (VG)
ADS Speed decreased to .455, down from .29
ADS Speed increased to .517, down from .5
ADS Movement Speed increased by 27.1%
Gun Bob decreased
Movement Speed increased by 3.7%
Neck Damage Multiplier increased to 1.6, up from 1.5
ADS Speed increased to .66, up from .7
ADS Speed decreased to .455, down from .29
ADS Speed increased to .48, up from .58
Gun Bob decreased
Submachine Gun Charlie (VG)
Maximum Damage Range decreased to 422, down from 473
Mid Damage Range decreased to 600, down from 612
Type 100 (VG)
Gun Kick adjusted
Welgun (VG)
Maximum Damage Range decreased to 525, down from 581
Mid Damage Range decreased to 734, down from 778
Call of Duty: Warzone Season 2 Update Patch Notes – Attachments
General
- Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
» Ammunition «
Maximum Damage Range decreased to 422, down from 473
Mid Damage Range decreased to 600, down from 612
Gun Kick adjusted
Maximum Damage Range decreased to 525, down from 581
Mid Damage Range decreased to 734, down from 778
Incendiary (VG)
Base Burn Damage decreased to 6, down from 9
No longer decreases Damage Range by 5%
Now decreases Damage by 10% (3% for Sniper Rifles)
Lengthened (VG)
Bullet Velocity increased by 10%, down from 30%
» Barrels «
Base Burn Damage decreased to 6, down from 9
No longer decreases Damage Range by 5%
Now decreases Damage by 10% (3% for Sniper Rifles)
Bullet Velocity increased by 10%, down from 30%
Call of Duty: Warzone Season 2 Update Patch Notes – Operators
3-Line Rifle (VG)
270mm Voz Carbine
ADS Speed increased by 7%, up from 5%
Bullet Velocity decreased by 10%, up from 20%
500mm MN Custom
ADS Speed decreased by 8%, down from 5%
Movement Speed decreased by 2.5%, down from 2%
Now decreases ADS Movement Speed by 3%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 20%
Empress 514mm F01
Now increases Bullet Velocity by 17%
Empress 700mm TN02
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 2%
Now decreases Sprint to Fire Speed by 7%
Now increases Bullet Velocity by 30%
Kovalevskaya 700mm
Now decreases Horizontal Recoil Control by 10%
Now decreases Vertical Recoil Control by 10%
Now increases ADS Speed by 4%
Now increases Muzzle Velocity by 15%
Now increases Neck Damage by 10%
Kovalevskaya 820mm R1MN
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 3%
Now increases Bullet Velocity by 35%
AS44 (VG)
Kovalevskaya 615mm
ADS Movement Speed decreased by 2%, up from 8%
ADS Speed decreased by 12%, up from 20%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.6%
Now increases Bullet Velocity by 40%
ZAC 650mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Assault Rifle Alpha (VG)
Krausnick 620mm Precision
Initial Recoil Control increased by 40%, down from 80%
Now increases Bullet Velocity by 30%
Now decreases ADS Speed by 6%
VDD 760mm 05B
ADS Movement Speed decreased by 2%, up from 6.5%
Now decreases ADS Speed by 12%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Assault Rifle Bravo (VG)
Botti 270mm CXIII-P
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Imeritto 180mm 02BI
Muzzle Velocity decreased by 8%, up from 10%
Assault Rifle Charlie (VG)
CGC 27” 2B
ADS Movement Speed decreased by 2%, up from 8%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
CGC 30” XL
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 45%
Cooper 21” Scythe
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Assault Rifle Hotel (VG)
Empress 620mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Cooper Carbine (VG)
14” Gracey Rapid
Horizontal Recoil Control decreased by 40%, down from 36%
Vertical Recoil Control decreased by 11%, down from 5.9%
18” Ragdoll G45
Bullet Velocity increased by 30%, down from 40%
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 1.3%
22” Cooper Custom
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
DP27 (VG)
Kovalevskaya 604mm
Damage Range increased by 50%, down from 60%
Now decreases ADS Speed by 6%
Now decreases Movement Speed by 1%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 30%
Kovalevskaya 680mm B02D
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Einhorn Revolving (VG)
Klauser 560mm Rapid
Damage Range decreased by 25%, up from 30%
Klauser 610mm Light
Damage Range decreased by 8%, up from 10%
Muzzle Velocity decreased by 12%, up from 20%
Klauser 710mm 02B
ADS Speed decreased by 12%, down from 10%
ADS Spread (bloom) decreased by 30%, up from 25%
Now decreases ADS Movement Speed by 2%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
G43 (VG)
ZP 770mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Gorenko Anti-Tank Rifle (VG)
420mm Empress
Now decreases ADS Speed by 10%
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 10%
440mm Anastasia Custom
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 20%
Kar98k (VG)
VDD 660mm 05HE
Movement Speed decreased by 5%, down from 4%
Now decreases ADS Movement Speed by 5%
Now increases Bullet Velocity by 50%
VDD RE02K
ADS Speed decreased by 7%, up from 8%
Bullet Velocity increased by 30%, down from 40%
Light Machine Gun Charlie (VG)
Oak & Shield 590mm Model 2B
Sustained Recoil decreased by 25%, up from 30%
Queen’s 615mm Crown
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Queen’s 705mm Royal
ADS Speed decreased by 12%, down from 10%
Now decreases ADS Movement Speed by 2%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Queen’s 775m Scepter
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 45%
M1 Garand (VG)
Chariot 26” Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Recoil behavior adjusted
CGC Ironsides
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 50%
MG42 (VG)
VDD 680mm 31M
Now decreases ADS Movement Speed by 2.5%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 40%
VDD 890mm 32M Luftschutz
ADS Speed decreased by 18%, down from 16%
Horizontal Recoil Control increased by 35%, down from 40%
Now increases Bullet Velocity by 45%
Vertical Recoil Control increased by 35%, down from 40%
Owen Gun (VG)
Hockenson 305mm Precision
Now decreases ADS Move Speed by 1.7%
Now decreases ADS Speed by 5%
Now increases Bullet Velocity by 30%
PPSh-41 (VG)
ZAC 300mm
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 10%
RATT (VG)
Empress 129mm B03TT
Max Damage increased to 32, up from 30
Min Damage increased to 26, up from 24
Sten (VG)
Hockenson 348mm B13S
Neck Damage Multiplier increased to 1, up from .95
Now increases Bullet Velocity by 30%
SA 65mm Rapid
Horizontal Recoil Control decreased by 30%, up from 35%
Submachine Gun Charlie (VG)
Krausnick 317mm 04B
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 20%
SVT-40 (VG)
Kovalevskaya 800mm B03
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 50%
ZAC 730mm Precision
ADS Speed decreased by 7%, up from 10%
Now increases Bullet Velocity by 30%
Top Break (VG)
Wilkie W-7
Now increases Bullet Velocity by 6%
Now increases Neck Damage by 10%
Type 100 (VG)
Shiraishi 374mm
ADS Speed decreased by 16%, up from 20%
Now increases Bullet Velocity by 30%
Vertical Recoil Control increased by 38%, down from 40%
Shiraishi Precision
Neck Damage Multiplier increased to 1.05, up from .95
Now increases Bullet Velocity by 20%
Now decreases ADS Speed by 6%
Type 99 (VG)
Shiraishi 712mm Sniper
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 40%
Welgun (VG)
120mm Gawain Short
Now decreases Bullet Velocity by 3.8%
Now decreases Damage Range by 6%
Now decreases Vertical Recoil Control by 4%
Fire Rate increased by 9.3%, down from 12.5%
320mm SA Shrouded
ADS Movement Speed decreased by 6%, up from 7%
ADS Speed decreased by 18%, up from 20%
Movement Speed decreased by 3%, up from 6%
Now increases Bullet Velocity by 30%
270mm Voz Carbine
ADS Speed increased by 7%, up from 5%
Bullet Velocity decreased by 10%, up from 20%
500mm MN Custom
ADS Speed decreased by 8%, down from 5%
Movement Speed decreased by 2.5%, down from 2%
Now decreases ADS Movement Speed by 3%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 20%
Empress 514mm F01
Now increases Bullet Velocity by 17%
Empress 700mm TN02
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 2%
Now decreases Sprint to Fire Speed by 7%
Now increases Bullet Velocity by 30%
Kovalevskaya 700mm
Now decreases Horizontal Recoil Control by 10%
Now decreases Vertical Recoil Control by 10%
Now increases ADS Speed by 4%
Now increases Muzzle Velocity by 15%
Now increases Neck Damage by 10%
Kovalevskaya 820mm R1MN
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 3%
Now increases Bullet Velocity by 35%
ADS Speed increased by 7%, up from 5%
Bullet Velocity decreased by 10%, up from 20%
ADS Speed decreased by 8%, down from 5%
Movement Speed decreased by 2.5%, down from 2%
Now decreases ADS Movement Speed by 3%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 20%
Now increases Bullet Velocity by 17%
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 2%
Now decreases Sprint to Fire Speed by 7%
Now increases Bullet Velocity by 30%
Now decreases Horizontal Recoil Control by 10%
Now decreases Vertical Recoil Control by 10%
Now increases ADS Speed by 4%
Now increases Muzzle Velocity by 15%
Now increases Neck Damage by 10%
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 3%
Now increases Bullet Velocity by 35%
Kovalevskaya 615mm
ADS Movement Speed decreased by 2%, up from 8%
ADS Speed decreased by 12%, up from 20%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.6%
Now increases Bullet Velocity by 40%
ZAC 650mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
ADS Movement Speed decreased by 2%, up from 8%
ADS Speed decreased by 12%, up from 20%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.6%
Now increases Bullet Velocity by 40%
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Krausnick 620mm Precision
Initial Recoil Control increased by 40%, down from 80%
Now increases Bullet Velocity by 30%
Now decreases ADS Speed by 6%
VDD 760mm 05B
ADS Movement Speed decreased by 2%, up from 6.5%
Now decreases ADS Speed by 12%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Initial Recoil Control increased by 40%, down from 80%
Now increases Bullet Velocity by 30%
Now decreases ADS Speed by 6%
ADS Movement Speed decreased by 2%, up from 6.5%
Now decreases ADS Speed by 12%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Botti 270mm CXIII-P
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Imeritto 180mm 02BI
Muzzle Velocity decreased by 8%, up from 10%
Muzzle Velocity decreased by 8%, up from 10%
CGC 27” 2B
ADS Movement Speed decreased by 2%, up from 8%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
CGC 30” XL
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 45%
Cooper 21” Scythe
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
ADS Movement Speed decreased by 2%, up from 8%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 45%
Empress 620mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
14” Gracey Rapid
Horizontal Recoil Control decreased by 40%, down from 36%
Vertical Recoil Control decreased by 11%, down from 5.9%
18” Ragdoll G45
Bullet Velocity increased by 30%, down from 40%
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 1.3%
22” Cooper Custom
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Horizontal Recoil Control decreased by 40%, down from 36%
Vertical Recoil Control decreased by 11%, down from 5.9%
Bullet Velocity increased by 30%, down from 40%
Now decreases ADS Speed by 10%
Now decreases Movement Speed by 1.3%
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Kovalevskaya 604mm
Damage Range increased by 50%, down from 60%
Now decreases ADS Speed by 6%
Now decreases Movement Speed by 1%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 30%
Kovalevskaya 680mm B02D
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Damage Range increased by 50%, down from 60%
Now decreases ADS Speed by 6%
Now decreases Movement Speed by 1%
Now decreases Sprint to Fire Speed by 5%
Now increases Bullet Velocity by 30%
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Klauser 560mm Rapid
Damage Range decreased by 25%, up from 30%
Klauser 610mm Light
Damage Range decreased by 8%, up from 10%
Muzzle Velocity decreased by 12%, up from 20%
Klauser 710mm 02B
ADS Speed decreased by 12%, down from 10%
ADS Spread (bloom) decreased by 30%, up from 25%
Now decreases ADS Movement Speed by 2%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
Damage Range decreased by 25%, up from 30%
Damage Range decreased by 8%, up from 10%
Muzzle Velocity decreased by 12%, up from 20%
ADS Speed decreased by 12%, down from 10%
ADS Spread (bloom) decreased by 30%, up from 25%
Now decreases ADS Movement Speed by 2%
Now decreases Movement Speed by 2%
Now increases Bullet Velocity by 40%
ZP 770mm Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
420mm Empress
Now decreases ADS Speed by 10%
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 10%
440mm Anastasia Custom
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 20%
Now decreases ADS Speed by 10%
Now decreases ADS Movement Speed by 3%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 10%
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 20%
VDD 660mm 05HE
Movement Speed decreased by 5%, down from 4%
Now decreases ADS Movement Speed by 5%
Now increases Bullet Velocity by 50%
VDD RE02K
ADS Speed decreased by 7%, up from 8%
Bullet Velocity increased by 30%, down from 40%
Movement Speed decreased by 5%, down from 4%
Now decreases ADS Movement Speed by 5%
Now increases Bullet Velocity by 50%
ADS Speed decreased by 7%, up from 8%
Bullet Velocity increased by 30%, down from 40%
Oak & Shield 590mm Model 2B
Sustained Recoil decreased by 25%, up from 30%
Queen’s 615mm Crown
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Queen’s 705mm Royal
ADS Speed decreased by 12%, down from 10%
Now decreases ADS Movement Speed by 2%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Queen’s 775m Scepter
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 45%
Sustained Recoil decreased by 25%, up from 30%
ADS Speed decreased by 12%, down from 10%
Now decreases ADS Movement Speed by 2%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 40%
Chariot 26” Precision
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Recoil behavior adjusted
CGC Ironsides
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 50%
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 30%
Recoil behavior adjusted
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 50%
VDD 680mm 31M
Now decreases ADS Movement Speed by 2.5%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 40%
VDD 890mm 32M Luftschutz
ADS Speed decreased by 18%, down from 16%
Horizontal Recoil Control increased by 35%, down from 40%
Now increases Bullet Velocity by 45%
Vertical Recoil Control increased by 35%, down from 40%
Now decreases ADS Movement Speed by 2.5%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 2.5%
Now increases Bullet Velocity by 40%
ADS Speed decreased by 18%, down from 16%
Horizontal Recoil Control increased by 35%, down from 40%
Now increases Bullet Velocity by 45%
Vertical Recoil Control increased by 35%, down from 40%
Hockenson 305mm Precision
Now decreases ADS Move Speed by 1.7%
Now decreases ADS Speed by 5%
Now increases Bullet Velocity by 30%
Now decreases ADS Move Speed by 1.7%
Now decreases ADS Speed by 5%
Now increases Bullet Velocity by 30%
ZAC 300mm
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 10%
Now decreases ADS Speed by 6%
Now increases Bullet Velocity by 10%
Empress 129mm B03TT
Max Damage increased to 32, up from 30
Min Damage increased to 26, up from 24
Max Damage increased to 32, up from 30
Min Damage increased to 26, up from 24
Hockenson 348mm B13S
Neck Damage Multiplier increased to 1, up from .95
Now increases Bullet Velocity by 30%
SA 65mm Rapid
Horizontal Recoil Control decreased by 30%, up from 35%
Neck Damage Multiplier increased to 1, up from .95
Now increases Bullet Velocity by 30%
Horizontal Recoil Control decreased by 30%, up from 35%
Krausnick 317mm 04B
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 20%
Now decreases ADS Movement Speed by 2%
Now decreases ADS Speed by 12%
Now decreases Hip Fire Accuracy by 15%
Now decreases Movement Speed by 1.5%
Now increases Bullet Velocity by 20%
Kovalevskaya 800mm B03
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 50%
ZAC 730mm Precision
ADS Speed decreased by 7%, up from 10%
Now increases Bullet Velocity by 30%
ADS Speed decreased by 7%, up from 10%
Now increases Bullet Velocity by 30%
Wilkie W-7
Now increases Bullet Velocity by 6%
Now increases Neck Damage by 10%
Now increases Bullet Velocity by 6%
Now increases Neck Damage by 10%
Shiraishi 374mm
ADS Speed decreased by 16%, up from 20%
Now increases Bullet Velocity by 30%
Vertical Recoil Control increased by 38%, down from 40%
Shiraishi Precision
Neck Damage Multiplier increased to 1.05, up from .95
Now increases Bullet Velocity by 20%
Now decreases ADS Speed by 6%
ADS Speed decreased by 16%, up from 20%
Now increases Bullet Velocity by 30%
Vertical Recoil Control increased by 38%, down from 40%
Neck Damage Multiplier increased to 1.05, up from .95
Now increases Bullet Velocity by 20%
Now decreases ADS Speed by 6%
Shiraishi 712mm Sniper
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 40%
ADS Movement Speed decreased by 6%, up from 12%
Movement Speed decreased by 3%, up from 8%
Now increases Bullet Velocity by 40%
120mm Gawain Short
Now decreases Bullet Velocity by 3.8%
Now decreases Damage Range by 6%
Now decreases Vertical Recoil Control by 4%
Fire Rate increased by 9.3%, down from 12.5%
320mm SA Shrouded
ADS Movement Speed decreased by 6%, up from 7%
ADS Speed decreased by 18%, up from 20%
Movement Speed decreased by 3%, up from 6%
Now increases Bullet Velocity by 30%
Now decreases Bullet Velocity by 3.8%
Now decreases Damage Range by 6%
Now decreases Vertical Recoil Control by 4%
Fire Rate increased by 9.3%, down from 12.5%
ADS Movement Speed decreased by 6%, up from 7%
ADS Speed decreased by 18%, up from 20%
Movement Speed decreased by 3%, up from 6%
Now increases Bullet Velocity by 30%
» Magazine «
3-Line Rifle (VG)
.30-06 20 Round Mags
Bullet Velocity decreased by 10%, up from 20%
Assault Rifle Alpha (VG)
7.62 Gorenko 50 Round Mags
Bullet Velocity decreased by 22%, up from 30%
Vertical Recoil Control increased by 29%, down from 30%
Cooper Carbine (VG)
.30 Carbine 30 Round Mags
Movement Speed decreased by 1.5%, up from 3%
9mm 60 Round Drums
Horizontal Recoil Control increased by 28.5%, up from 28%
Vertical Recoil Control increased by 26%, down from 28%
DP27 (VG)
.30-06 81 Round Pans
ADS Movement Speed decreased by 7%, down from 6.6%
Movement Speed decreased by 3%, down from 2.5%
Einhorn Revolving (VG)
16 Gauge 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
M1 Garand (VG)
6.5 Sakura 20 Round Drums
Horizontal Recoil Control increased by 29%, down from 30%
Vertical Recoil Control increased by 29%, down from 30%
Machine Pistol (VG)
7.62 Gorenko 40 Round Mags
Horizontal Recoil Control increased by 27%, up from 24.8%
Movement Speed decreased by 1%, up from 1.5%
MG42 (VG)
13mm Anti-Materiel 125 Round Drums
ADS Speed decreased by 5%, down from 4%
Movement Speed decreased by 3%, down from 2%
6.5 Sakura 125 Round Drums
Vertical Recoil Control increased by 15%, down from 20%
RATT (VG)
.45 ACP 12 Round Mags
Magazine Capacity increased to 12, up from 9
7.62 Gorenko 14 Rounds Mags
Magazine Capacity increased to 14, up from 9
The name will be updated to reflect the new Magazine Capacity in a future patch.
9mm 16 Round Mags
ADS Speed decreased by 9%, down from 6%
Magazine Capacity increased to 16, up from 13
Now decreases ADS Movement Speed by .5%
Now decreases Movement Speed by 1.2%
9mm 20 Round Mags
ADS Speed decreased by 12%, down from 8%
Magazine Capacity increased to 20, up from 18
Now decreases ADS Movement Speed by 1%
Now decreases Movement Speed by 2%
SVT-40 (VG)
.303 British 15 Round Mags
Horizontal Recoil Control increased by 32%, down from 35%
Vertical Recoil Control increased by 32%, down from 35%
Now decreases Movement Speed by 1%
6.5 Sakura 20 Round Mags
ADS Speed increased by 2%, down from 4%
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 1.5%
7.62x54mmR 15 Round Fast Mags
ADS Speed decreased by 1%, up from 3%
Magazine Capacity increased to 15, up from 10
7.62x54mmR 20 Round Mags
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 2%
Submachine Gun Charlie (VG)
7.62 Gorenko 45 Round Mags
Fire Rate increased by 17.8%, down from 20%
Vertical Recoil Control increased by 22%, down from 25%
Type 100 (VG)
.30 Russian Short 36 Round Mags
Movement Speed decreased by 2%, up from 4%
ADS Speed decreased by 9%, up from 12%
8mm Kurz 48 Round Drums
Movement Speed decreased by 3%, down from 1%
Type 99 (VG)
6.5mm Sakura 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
The name will be updated to reflect the new Magazine Capacity in a future patch.
Now decreases ADS Speed by 2%
8mm Klauser 5 Round Mags
ADS Speed decreased by 2%, up from 4%
Bullet Velocity increased by 10%, down from 20%
Volkssturmgewehr (VG)
7.62 Gorenko 30 Round Fast Mags
ADS Speed increased by 6.3%, up from 5.5%
7.62 Gorenko 40 Round Mags
ADS Speed increased by 4%, up from 3%
Welgun (VG)
7.62 Gorenko 40 Round Mags
Horizontal Recoil Control increased by 22%, down from 25%
Vertical Recoil Control increased by 22%, down from 25%
9mm 64 Round Mags
Movement Speed decreased by 2.5%, down from 2%
» Muzzles «
.30-06 20 Round Mags
Bullet Velocity decreased by 10%, up from 20%
Bullet Velocity decreased by 10%, up from 20%
7.62 Gorenko 50 Round Mags
Bullet Velocity decreased by 22%, up from 30%
Vertical Recoil Control increased by 29%, down from 30%
Bullet Velocity decreased by 22%, up from 30%
Vertical Recoil Control increased by 29%, down from 30%
.30 Carbine 30 Round Mags
Movement Speed decreased by 1.5%, up from 3%
9mm 60 Round Drums
Horizontal Recoil Control increased by 28.5%, up from 28%
Vertical Recoil Control increased by 26%, down from 28%
Movement Speed decreased by 1.5%, up from 3%
Horizontal Recoil Control increased by 28.5%, up from 28%
Vertical Recoil Control increased by 26%, down from 28%
.30-06 81 Round Pans
ADS Movement Speed decreased by 7%, down from 6.6%
Movement Speed decreased by 3%, down from 2.5%
ADS Movement Speed decreased by 7%, down from 6.6%
Movement Speed decreased by 3%, down from 2.5%
16 Gauge 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
Magazine Capacity increased to 5, up from 3
6.5 Sakura 20 Round Drums
Horizontal Recoil Control increased by 29%, down from 30%
Vertical Recoil Control increased by 29%, down from 30%
Horizontal Recoil Control increased by 29%, down from 30%
Vertical Recoil Control increased by 29%, down from 30%
7.62 Gorenko 40 Round Mags
Horizontal Recoil Control increased by 27%, up from 24.8%
Movement Speed decreased by 1%, up from 1.5%
Horizontal Recoil Control increased by 27%, up from 24.8%
Movement Speed decreased by 1%, up from 1.5%
13mm Anti-Materiel 125 Round Drums
ADS Speed decreased by 5%, down from 4%
Movement Speed decreased by 3%, down from 2%
6.5 Sakura 125 Round Drums
Vertical Recoil Control increased by 15%, down from 20%
ADS Speed decreased by 5%, down from 4%
Movement Speed decreased by 3%, down from 2%
Vertical Recoil Control increased by 15%, down from 20%
.45 ACP 12 Round Mags
Magazine Capacity increased to 12, up from 9
7.62 Gorenko 14 Rounds Mags
Magazine Capacity increased to 14, up from 9
The name will be updated to reflect the new Magazine Capacity in a future patch.
9mm 16 Round Mags
ADS Speed decreased by 9%, down from 6%
Magazine Capacity increased to 16, up from 13
Now decreases ADS Movement Speed by .5%
Now decreases Movement Speed by 1.2%
9mm 20 Round Mags
ADS Speed decreased by 12%, down from 8%
Magazine Capacity increased to 20, up from 18
Now decreases ADS Movement Speed by 1%
Now decreases Movement Speed by 2%
Magazine Capacity increased to 12, up from 9
Magazine Capacity increased to 14, up from 9
The name will be updated to reflect the new Magazine Capacity in a future patch.
ADS Speed decreased by 9%, down from 6%
Magazine Capacity increased to 16, up from 13
Now decreases ADS Movement Speed by .5%
Now decreases Movement Speed by 1.2%
ADS Speed decreased by 12%, down from 8%
Magazine Capacity increased to 20, up from 18
Now decreases ADS Movement Speed by 1%
Now decreases Movement Speed by 2%
.303 British 15 Round Mags
Horizontal Recoil Control increased by 32%, down from 35%
Vertical Recoil Control increased by 32%, down from 35%
Now decreases Movement Speed by 1%
6.5 Sakura 20 Round Mags
ADS Speed increased by 2%, down from 4%
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 1.5%
7.62x54mmR 15 Round Fast Mags
ADS Speed decreased by 1%, up from 3%
Magazine Capacity increased to 15, up from 10
7.62x54mmR 20 Round Mags
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 2%
Horizontal Recoil Control increased by 32%, down from 35%
Vertical Recoil Control increased by 32%, down from 35%
Now decreases Movement Speed by 1%
ADS Speed increased by 2%, down from 4%
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 1.5%
ADS Speed decreased by 1%, up from 3%
Magazine Capacity increased to 15, up from 10
Magazine Capacity increased to 20, up from 15
Now decreases Movement Speed by 2%
7.62 Gorenko 45 Round Mags
Fire Rate increased by 17.8%, down from 20%
Vertical Recoil Control increased by 22%, down from 25%
Fire Rate increased by 17.8%, down from 20%
Vertical Recoil Control increased by 22%, down from 25%
.30 Russian Short 36 Round Mags
Movement Speed decreased by 2%, up from 4%
ADS Speed decreased by 9%, up from 12%
8mm Kurz 48 Round Drums
Movement Speed decreased by 3%, down from 1%
Movement Speed decreased by 2%, up from 4%
ADS Speed decreased by 9%, up from 12%
Movement Speed decreased by 3%, down from 1%
6.5mm Sakura 5 Round Fast Mags
Magazine Capacity increased to 5, up from 3
The name will be updated to reflect the new Magazine Capacity in a future patch.
Now decreases ADS Speed by 2%
8mm Klauser 5 Round Mags
ADS Speed decreased by 2%, up from 4%
Bullet Velocity increased by 10%, down from 20%
Magazine Capacity increased to 5, up from 3
The name will be updated to reflect the new Magazine Capacity in a future patch.
Now decreases ADS Speed by 2%
ADS Speed decreased by 2%, up from 4%
Bullet Velocity increased by 10%, down from 20%
7.62 Gorenko 30 Round Fast Mags
ADS Speed increased by 6.3%, up from 5.5%
7.62 Gorenko 40 Round Mags
ADS Speed increased by 4%, up from 3%
ADS Speed increased by 6.3%, up from 5.5%
ADS Speed increased by 4%, up from 3%
7.62 Gorenko 40 Round Mags
Horizontal Recoil Control increased by 22%, down from 25%
Vertical Recoil Control increased by 22%, down from 25%
9mm 64 Round Mags
Movement Speed decreased by 2.5%, down from 2%
Horizontal Recoil Control increased by 22%, down from 25%
Vertical Recoil Control increased by 22%, down from 25%
Movement Speed decreased by 2.5%, down from 2%
Mercury Silencer
Horizontal Recoil Control increased by 5%, up from 1.34%
No longer increases Vertical Recoil Control by 4.77%
Now increases Bullet Velocity by 10%
MX Silencer
ADS Speed decreased by 5%, down from 4%
Horizontal Recoil Control increased by 3%, down from 3.62%
Now increases Bullet Velocity by 10%
Vertical Recoil Control increased by 5%, up from 0%
Top Break (VG)
T1 Flash Hider
Horizontal Recoil Control increased by 2%, up from 1.1%
Vertical Recoil Control increased by 5%, up from 4.8%
» Optics «
Horizontal Recoil Control increased by 5%, up from 1.34%
No longer increases Vertical Recoil Control by 4.77%
Now increases Bullet Velocity by 10%
ADS Speed decreased by 5%, down from 4%
Horizontal Recoil Control increased by 3%, down from 3.62%
Now increases Bullet Velocity by 10%
Vertical Recoil Control increased by 5%, up from 0%
T1 Flash Hider
Horizontal Recoil Control increased by 2%, up from 1.1%
Vertical Recoil Control increased by 5%, up from 4.8%
Horizontal Recoil Control increased by 2%, up from 1.1%
Vertical Recoil Control increased by 5%, up from 4.8%
Kar98k (VG)
Medium Telescopic Sight
ADS Speed decreased by 7%, up from 41%
Aiming Stability increased
Gun Bob decreased
Type 99 (VG)
Type 99 Mod. 2 7x Telescopic
ADS Speed decreased by 7%, up from 10%
The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.
Medium Telescopic Sight
ADS Speed decreased by 7%, up from 41%
Aiming Stability increased
Gun Bob decreased
ADS Speed decreased by 7%, up from 41%
Aiming Stability increased
Gun Bob decreased
Type 99 Mod. 2 7x Telescopic
ADS Speed decreased by 7%, up from 10%
ADS Speed decreased by 7%, up from 10%
1229/Slate 3.25x Custom
1913 Variable 4-8x
G16 2.5x
k98 Scout 10x Telescopic
M19 4.0x Flip
M38 Mod. 2 7.0x Telescopic
M38/Slate 2.5x Custom
M38 5.0x Telescopic
Mk. 12 Night Vision
Saturn 1.35x Lens
SVT-40 PU Scope 3-6x
Type 97 5x Telescopic
Type 99 10.0x Telescopic
ZC2 1.35x Lens
ZF4 3.5x Rifle Scope
ZF41 7.0x Telescopic
» Rear Grips «
- Grooved Grip
- Horizontal Recoil Control increased by 8%, down from 9.3%
- Polymer Grip
- Sustained Accuracy increased by 4%, down from 5%
- Type 99 (VG)
- Fabric Grip
- ADS Speed increased by 4%, up from 3%
- Volkssturmgewehr (VG)
- Fabric Grip
- ADS Speed increased by 5%, up from 4%
» Stocks «
Horizontal Recoil Control increased by 8%, down from 9.3%
Sustained Accuracy increased by 4%, down from 5%
Fabric Grip
ADS Speed increased by 4%, up from 3%
Fabric Grip
ADS Speed increased by 5%, up from 4%
ADS Speed increased by 5%, up from 4%
3-Line Rifle (VG)
Empress Marksman
Movement Speed decreased by 2.6%, up from 4%
MG42 (VG)
VDD 64M
ADS Speed decreased by 11%, down from 10%
Gun Kick increased slightly
Horizontal Recoil Control decreased by 10%, down from 12%
Vertical Recoil Control decreased by 10%, down from 12%
Owen Gun (VG)
Gawain H4 Folding
ADS Speed decreased by 6.7%, up from 7.5%
Movement Speed decreased by 4%, up from 6%
Sprint to Fire Speed decreased by 8%, up from 10%
Removed Stock
Gun Kick increased slightly
Type 99 (VG)
Removed Stock
ADS Speed increased by 5%, up from 4%
» Underbarrels «
Empress Marksman
Movement Speed decreased by 2.6%, up from 4%
Movement Speed decreased by 2.6%, up from 4%
VDD 64M
ADS Speed decreased by 11%, down from 10%
Gun Kick increased slightly
Horizontal Recoil Control decreased by 10%, down from 12%
Vertical Recoil Control decreased by 10%, down from 12%
ADS Speed decreased by 11%, down from 10%
Gun Kick increased slightly
Horizontal Recoil Control decreased by 10%, down from 12%
Vertical Recoil Control decreased by 10%, down from 12%
Gawain H4 Folding
ADS Speed decreased by 6.7%, up from 7.5%
Movement Speed decreased by 4%, up from 6%
Sprint to Fire Speed decreased by 8%, up from 10%
Removed Stock
Gun Kick increased slightly
ADS Speed decreased by 6.7%, up from 7.5%
Movement Speed decreased by 4%, up from 6%
Sprint to Fire Speed decreased by 8%, up from 10%
Gun Kick increased slightly
Removed Stock
ADS Speed increased by 5%, up from 4%
M1941 Hand Stop
Horizontal Recoil Control decreased by 4%, down from 4.8%
Vertical Recoil Control decreased by 4%, down from 4.7%
Assault Rifle Alpha (VG)
Carver Foregrip
Vertical Recoil Control increased by 4.4%, down from 5%
Type 99 (VG)
Mark VI Skeletal
ADS Speed increased by 4%, up from 3%
Horizontal Recoil Control decreased by 4%, down from 4.8%
Vertical Recoil Control decreased by 4%, down from 4.7%
Carver Foregrip
Vertical Recoil Control increased by 4.4%, down from 5%
Vertical Recoil Control increased by 4.4%, down from 5%
Mark VI Skeletal
ADS Speed increased by 4%, up from 3%
Anna Drake (Launch)
Get access to Anna Drake for use in Warzone at Tier 0 in the Season Two Battle Pass and work your way up to the Legendary “White Mirage” Skin at Tier 100.
Thomas Bolt (In-Season)
Get access to Thomas Bolt as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.
Gustavo Dos Santos (In-Season)
Get access to Gustavo Dos Santos as part of upcoming Call of Duty Season 2 Store Bundle offerings, to be detailed at a later date.
Call of Duty: Warzone and the Season 2 update are available on PC, PlayStation, and Xbox platforms. For more information regarding this update, check out the official website.