Call of Duty: Warzone has today launched its May 4 update on all platforms, so here’s the full list of changes and fixes with this patch. Today’s update is a lot beefier than most updates in-between seasons, and that’s mainly due to the recent launch of Vanguard Season 3. Given that it brought in plenty of new content, there needed to naturally be some tweaks to get the balance back to where it should be, so balancing updates are extensive this week. Either way, I’m sure no one’s complaining. Without further adieu, here’s everything new with Call of Duty: Warzone in its May 4 update!
Call of Duty: Warzone May 4 Update Patch Notes
Gameplay
- Armored Truck
- Health
- Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
- Turret
- Damage decreased by 40%.
Bug Fixes
Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface.
Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.
Fixed an issue causing the cape elements on the following skins to obscure Player vision:
“Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
“Astrakhan” Padmavati Skin
Fixed an issue causing the following Weapons to not gain Weapon XP:
KG M40 (VG)
Volkssturmgewehr (VG)
AS44 (VG)
NZ-41 (VG)
Gorenko Anti-Tank Rifle (VG)
Weapons
Weapon Adjustments
Vanguard Weapons have been struggling to perform on par with their peers since they dropped into the Warzone. This update is laying the groundwork to resolve that. Engagement distances have only increased since the transition to Caldera. More skirmishes are taking place within minimum damage ranges. As a result of this, Weapons that have low maximum damage ranges or low minimum damage have become largely inviable. Unfortunately for Vanguard Weapons, this was often the case. Below you will find a myriad of changes aimed at injecting some budding competition into the upper echelon of Warzone Weaponry.
Health
Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
Turret
Damage decreased by 40%.
Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
Damage decreased by 40%.
“Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
“Astrakhan” Padmavati Skin
KG M40 (VG)
Volkssturmgewehr (VG)
AS44 (VG)
NZ-41 (VG)
Gorenko Anti-Tank Rifle (VG)
Assault Rifles
AK-47 (BOCW)
Maximum Damage decreased to 34, down from 36
Minimum Damage decreased to 30, down from 32
AS44 (VG)
Initial Recoil decreased
Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
Kovalevskaya 615mm
Maximum Damage Range increased by 20%, up from 15%
Assault Rifle Alpha (VG)
Headshot Damage Multiplier increased to 1.58, up from 1.5
Neck Damage Multiplier decreased to 1.19, down from 1.5
Maximum Damage increased to 33, up from 30
Minimum Damage increased to 30, up from 26
7.62 Gorenko 50 Round Mags
Fire Rate Multiplier decreased to 6%, down from 6.54%
Krausnick 220mm Rapid
Sprint to Fire Speed increased by 6%, up from -15%
Movement Speed now increased by 1.3%
Initial Recoil penalty now begins at bullet 3, up from 2
Horizontal Recoil Control penalty decreased to 40%, down from 50%
Fire Rate Multiplier decreased to 15%, down from 20%
Maximum Damage Range now decreased by 8.6%
Damage now decreased by 10%
Recoil Booster
Fire Rate Multiplier decreased to 1.5%, down from 5%
Assault Rifle Bravo (VG)
Maximum Damage increased to 31, up from 29
Minimum Damage increased to 26, up from 22
Assault Rifle Charlie (VG)
Maximum Damage increased to 41, up from 40
Minimum Damage increased to 36, up from 30
CGC 27″ 2B Barrel
Maximum Damage Range increased by 20%, up from 15%
Chariot 18″ Rapid Barrel
Damage now decreased by 10%
Assault Rifle Hotel (VG)
Minimum Damage increased to 20, up from 19
Cooper Carbine (VG)
Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
22″ Cooper Custom
Damage Range now increased by 20%
Minimum Damage increased to 20, up from 19
EM2 (BOCW)
Headshot Damage Multiplier decreased to 1.3, down from 1.5
Maximum Damage decreased to 40, down from 41
Minimum Damage decreased to 35, down from 37
KG M40 (VG)
Maximum Damage Range increased to 33 meters, up from 31.1 meters
Krausnick 700mm 01V
Damage Range now increased by 20%
Minimum Damage increased to 24, up from 22
Nikita AVT (VG)
Magazine Capacity increased to 40, up from 35
Minimum Damage increased to 21, up from 19
.30-06 40 Round Fast Mags
Magazine Capacity increased to 40, up from 35
6.5 Sakura 60 Round Drums
Magazine Capacity increased to 60, up from 55
7.62x54mmR 50 Round Mags
Magazine Capacity increased to 50, up from 45
7.62x54mmR 40 Round Fast Mags
Magazine Capacity increased to 40, up from 35
While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support allstar it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons.
Maximum Damage decreased to 34, down from 36
Minimum Damage decreased to 30, down from 32
Initial Recoil decreased
Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
Kovalevskaya 615mm
Maximum Damage Range increased by 20%, up from 15%
Maximum Damage Range increased by 20%, up from 15%
Headshot Damage Multiplier increased to 1.58, up from 1.5
Neck Damage Multiplier decreased to 1.19, down from 1.5
Maximum Damage increased to 33, up from 30
Minimum Damage increased to 30, up from 26
7.62 Gorenko 50 Round Mags
Fire Rate Multiplier decreased to 6%, down from 6.54%
Krausnick 220mm Rapid
Sprint to Fire Speed increased by 6%, up from -15%
Movement Speed now increased by 1.3%
Initial Recoil penalty now begins at bullet 3, up from 2
Horizontal Recoil Control penalty decreased to 40%, down from 50%
Fire Rate Multiplier decreased to 15%, down from 20%
Maximum Damage Range now decreased by 8.6%
Damage now decreased by 10%
Recoil Booster
Fire Rate Multiplier decreased to 1.5%, down from 5%
Fire Rate Multiplier decreased to 6%, down from 6.54%
Sprint to Fire Speed increased by 6%, up from -15%
Movement Speed now increased by 1.3%
Initial Recoil penalty now begins at bullet 3, up from 2
Horizontal Recoil Control penalty decreased to 40%, down from 50%
Fire Rate Multiplier decreased to 15%, down from 20%
Maximum Damage Range now decreased by 8.6%
Damage now decreased by 10%
Fire Rate Multiplier decreased to 1.5%, down from 5%
Maximum Damage increased to 31, up from 29
Minimum Damage increased to 26, up from 22
Maximum Damage increased to 41, up from 40
Minimum Damage increased to 36, up from 30
CGC 27″ 2B Barrel
Maximum Damage Range increased by 20%, up from 15%
Chariot 18″ Rapid Barrel
Damage now decreased by 10%
Damage now decreased by 10%
Minimum Damage increased to 20, up from 19
Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
22″ Cooper Custom
Damage Range now increased by 20%
Minimum Damage increased to 20, up from 19
Headshot Damage Multiplier decreased to 1.3, down from 1.5
Maximum Damage decreased to 40, down from 41
Minimum Damage decreased to 35, down from 37
Maximum Damage Range increased to 33 meters, up from 31.1 meters
Krausnick 700mm 01V
Damage Range now increased by 20%
Minimum Damage increased to 24, up from 22
Magazine Capacity increased to 40, up from 35
Minimum Damage increased to 21, up from 19
.30-06 40 Round Fast Mags
Magazine Capacity increased to 40, up from 35
6.5 Sakura 60 Round Drums
Magazine Capacity increased to 60, up from 55
7.62x54mmR 50 Round Mags
Magazine Capacity increased to 50, up from 45
7.62x54mmR 40 Round Fast Mags
Magazine Capacity increased to 40, up from 35
Magazine Capacity increased to 40, up from 35
Magazine Capacity increased to 60, up from 55
Magazine Capacity increased to 50, up from 45
NZ-41 (VG)
Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
Minimum Damage increased to 32, up from 30
6.5mm Sakura 50 Round Mags
Damage penalty decreased to 15%, down from 30%
Orbweaver Custom Barrel
Damage Range penalty removed
Horizontal Recoil Control penalty decreased to 30%, down from 50%
Volkssturmgewehr (VG)
Minimum Damage increased to 22, up from 20
XM4 (BOCW)
Headshot Damage Multiplier increased to 1.54, up from 1.5
Maximum Damage decreased to 29, down from 30
Call of Duty: Warzone May 4 Update – Submachine Guns
Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
Minimum Damage increased to 32, up from 30
6.5mm Sakura 50 Round Mags
Damage penalty decreased to 15%, down from 30%
Orbweaver Custom Barrel
Damage Range penalty removed
Horizontal Recoil Control penalty decreased to 30%, down from 50%
Damage penalty decreased to 15%, down from 30%
Damage Range penalty removed
Horizontal Recoil Control penalty decreased to 30%, down from 50%
Minimum Damage increased to 22, up from 20
Headshot Damage Multiplier increased to 1.54, up from 1.5
Maximum Damage decreased to 29, down from 30
Armaguerra 43 (VG)
Headshot Damage Multiplier increased to 1.58, up from 1.3
Minimum Damage increased to 19, up from 15
Neck Damage Multiplier increased to 1.32, up from 1.01
Botti 315mm CII
Bullet Velocity now increased by 20%
Botti 570mm Precisione
Bullet Velocity now increased by 40%
Imerito 550mm 03P
Bullet Velocity now increased by 30%
M1912 (VG)
Mid Damage increased to 22, up from 20
Minimum Damage increased to 20, up from 18
CGC 12″ Cooling Barrel
Bullet Velocity increased to 30%, up from 20%
Chariot 5.5″ Barrel
Bullet Velocity now increased by 30%
Owen Gun (VG)
Min Damage increased to to 24, up from 22
PPSh-41 (VG)
Minimum Damage increased to 19, up from 17
Empress 140mm
Bullet Velocity now increased by 20%
ZAC 300mm
Bullet Velocity increased to 30%, up from 10%
Sten (VG)
Mid Damage increased to 24, up from 22
Min Damage increased to 21, up from 18
Gawain 140mm Short
Bullet Velocity increased to 25%, up from 11%
Hockenson 174mm B11S
Bullet Velocity now increased by 20%
Submachine Gun Charlie (VG)
Minimum Damage increased to 22, up from 21
Krausnick 317mm 04B
Bullet Velocity increased to 30%, up from 20%
VDD 189mm Short
Bullet Velocity now increased by 20%
Type 100 (VG)
Minimum Damage increased to 20, up from 18
Sakura 196mm Light
Bullet Velocity penalty decreased to 10%, up from 12%
Shiraishi Precision
Bullet Velocity increased to 40%, up from 20%
Warubachi 134mm Rapid
Bullet Velocity now increased by 10%
Welgun (VG)
Min Damage increased to 24, up from 23
120mm Gawain Short
Bullet Velocity penalty removed
240mm Hockenson 43
Now increases Bullet Velocity by 40%
Call of Duty: Warzone and the May 4 update are available on PC, PlayStation, and Xbox platforms. For more information regarding this update and others, check out the official Raven Software website.
Headshot Damage Multiplier increased to 1.58, up from 1.3
Minimum Damage increased to 19, up from 15
Neck Damage Multiplier increased to 1.32, up from 1.01
Botti 315mm CII
Bullet Velocity now increased by 20%
Botti 570mm Precisione
Bullet Velocity now increased by 40%
Imerito 550mm 03P
Bullet Velocity now increased by 30%
Bullet Velocity now increased by 20%
Bullet Velocity now increased by 40%
Bullet Velocity now increased by 30%
Mid Damage increased to 22, up from 20
Minimum Damage increased to 20, up from 18
CGC 12″ Cooling Barrel
Bullet Velocity increased to 30%, up from 20%
Chariot 5.5″ Barrel
Bullet Velocity now increased by 30%
Bullet Velocity increased to 30%, up from 20%
Min Damage increased to to 24, up from 22
Minimum Damage increased to 19, up from 17
Empress 140mm
Bullet Velocity now increased by 20%
ZAC 300mm
Bullet Velocity increased to 30%, up from 10%
Bullet Velocity increased to 30%, up from 10%
Mid Damage increased to 24, up from 22
Min Damage increased to 21, up from 18
Gawain 140mm Short
Bullet Velocity increased to 25%, up from 11%
Hockenson 174mm B11S
Bullet Velocity now increased by 20%
Bullet Velocity increased to 25%, up from 11%
Minimum Damage increased to 22, up from 21
Krausnick 317mm 04B
Bullet Velocity increased to 30%, up from 20%
VDD 189mm Short
Bullet Velocity now increased by 20%
Minimum Damage increased to 20, up from 18
Sakura 196mm Light
Bullet Velocity penalty decreased to 10%, up from 12%
Shiraishi Precision
Bullet Velocity increased to 40%, up from 20%
Warubachi 134mm Rapid
Bullet Velocity now increased by 10%
Bullet Velocity penalty decreased to 10%, up from 12%
Bullet Velocity increased to 40%, up from 20%
Bullet Velocity now increased by 10%
Min Damage increased to 24, up from 23
120mm Gawain Short
Bullet Velocity penalty removed
240mm Hockenson 43
Now increases Bullet Velocity by 40%
Bullet Velocity penalty removed
Now increases Bullet Velocity by 40%