Many fixes and balance changes just a few days into Season One.
A new update is available for Call of Duty: Vanguard. With it comes a handful of new changes like bug fixes, weapon balances, exploit fixes, and more. With Season One in full swing, any updates are good updates, especially if they are for the better. Here are the patch notes for the latest build for Call of Duty: Vanguard (version 1.09).
Call of Duty: Vanguard update 1.09 patch notes
MULTIPLAYER
Stability
- Using Daniel’s alternative skin will no longer crash the game
Seasonal Challenges
- Progression for Seasonal Challenges is now visible, active, and tracking
Weapons
- Bug Fixes
- Riot Shield now blocks front-facing damage and bullets will not penetrate
- The Firefight Blueprint has been fixed to remove light coming from the front end of the barrel and parts of the optic
- Kar98K Hunter incentive skin no longer causes the gun to aim down the iron sights instead of the attached scope
- Top Break muzzles no longer jump on reload
- Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7
- Addressed multiple issues with charms in a QOL pass
- Weapon animations have been polished and some glitches have been resolved
- Balancing
- Challenges
- Panzerfaust Challenge has been changed from destroying ariel streaks to longshot kills
- Weapons
- Kar98k & Type 99
- When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
- Top Break
- No longer reduces damage, but range reduction increased
- Gorenko Anti-Tank Rifle
- The default scope will no longer heavily obscure player vision when meleeing with the bayonet
- Attachments
- Melee range has been reduced for Bayonet when Reach Kit Perk is applied
- Camos
- Double Barrel
- Corrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag”
- Assault Rifle Alpha
- Camos now show proper progression
- M1 Garand
- Camos now show proper progression
- Cross-progression
- Master Ribbons data from Cold War will now be imported and reflected in Vanguard
- Getting kills in Warzone now counts toward challenges in Vanguard
Killstreaks
Riot Shield now blocks front-facing damage and bullets will not penetrate
The Firefight Blueprint has been fixed to remove light coming from the front end of the barrel and parts of the optic
Kar98K Hunter incentive skin no longer causes the gun to aim down the iron sights instead of the attached scope
Top Break muzzles no longer jump on reload
Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7
Addressed multiple issues with charms in a QOL pass
Weapon animations have been polished and some glitches have been resolved
Challenges
Panzerfaust Challenge has been changed from destroying ariel streaks to longshot kills
Weapons
Kar98k & Type 99
When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
Top Break
No longer reduces damage, but range reduction increased
Gorenko Anti-Tank Rifle
The default scope will no longer heavily obscure player vision when meleeing with the bayonet
Panzerfaust Challenge has been changed from destroying ariel streaks to longshot kills
Kar98k & Type 99
When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
Top Break
No longer reduces damage, but range reduction increased
When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
No longer reduces damage, but range reduction increased
The default scope will no longer heavily obscure player vision when meleeing with the bayonet
Melee range has been reduced for Bayonet when Reach Kit Perk is applied
Double Barrel
Corrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag”
Assault Rifle Alpha
Camos now show proper progression
M1 Garand
Camos now show proper progression
Corrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag”
Camos now show proper progression
Master Ribbons data from Cold War will now be imported and reflected in Vanguard
Getting kills in Warzone now counts toward challenges in Vanguard
Mortar Barrage
Increased damage dealt by the Mortar Barrage Flare
Mortar Barrage has been tweaked to make deployment less difficult
Maps
Increased damage dealt by the Mortar Barrage Flare
Mortar Barrage has been tweaked to make deployment less difficult
Paradise
Fixed several out-of-map exploits
Fixed instances of unnatural hitching when jumping against ramped walls
Radar
Fixed issue which made some doors indestructible
Fixed out-of-map spawns and exploits
Desert Siege
Spawn tuning to reduce instances of spawning close to enemies
Fixed a rendering issue that resulted in intense fog for some players
Blinking texture issues have been fixed in several locations
Bocage
Bullet penetration issues for certain walls have been fixed
MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
Red Star
Fixed a bug that resulted in lighting effects following the player like a spotlight around the map
Berlin
Distracting and graphically incorrect shadows no longer appear under light fixtures
Numa Numa
Removed invisible geo in Numa Numa that blocked bullets midair
Gavutu
Fixed an issue in which an invisible wall remained after it was destroyed
Demanysk
Demolition and Tactician Perks now operate as intended
Sub Pens, Castle, Oasis, Das Haus
Fixed out-of-map exploits
Modes
Fixed several out-of-map exploits
Fixed instances of unnatural hitching when jumping against ramped walls
Fixed issue which made some doors indestructible
Fixed out-of-map spawns and exploits
Spawn tuning to reduce instances of spawning close to enemies
Fixed a rendering issue that resulted in intense fog for some players
Blinking texture issues have been fixed in several locations
Bullet penetration issues for certain walls have been fixed
MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
Fixed a bug that resulted in lighting effects following the player like a spotlight around the map
Distracting and graphically incorrect shadows no longer appear under light fixtures
Removed invisible geo in Numa Numa that blocked bullets midair
Fixed an issue in which an invisible wall remained after it was destroyed
Demolition and Tactician Perks now operate as intended
Fixed out-of-map exploits
Control
Control is now live!
Champion Hill
Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
Players can now access Scoreboard and Spectate Mode
UI/UX
Control is now live!
Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
Players can now access Scoreboard and Spectate Mode
Users will no longer get errors saying they don’t have Crossplay permission when attempting to add other consoles to a party
Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression
Duplicate Prestige icons have been fixed
CAMPAIGN
- Fixed a progression blocker in the Lady Nightingale level caused by an unresponsive character
ZOMBIES
Objectives
- Purge
- Visibility improved in low light areas, making it more visually clear when capturing Control Runes.
- The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more.
- Professor Krafft will now acknowledge Purge objective completions.
Covenants
Visibility improved in low light areas, making it more visually clear when capturing Control Runes.
The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more.
Professor Krafft will now acknowledge Purge objective completions.
Brimstone
Brimstone no longer damages zombies when the player is downed.
Brimstone has been adjusted to now only deal damage to zombies that are in the player’s line-of-sight.
Dead Accurate
Launchers now work as intended with the Dead Accurate Covenant.
Swift Vengeance
Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant.
Knives now work as intended with the Swift Vengeance Covenant.
Brimstone no longer damages zombies when the player is downed.
Brimstone has been adjusted to now only deal damage to zombies that are in the player’s line-of-sight.
Launchers now work as intended with the Dead Accurate Covenant.
Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant.
Knives now work as intended with the Swift Vengeance Covenant.
Addressed an issue where weapons obtained from crates briefly displayed the wrong model when dropping.
Addressed an issue where some Mystery Box weapons would appear with their magazine detached from the weapon.
Addressed an issue that prevented players from loading into a match with their preferred custom reticle.
Addressed an issue that incorrectly identified some Launcher damages as critical hits.
Gameplay
- Portals will now provide players with an opportunity to visit each destination before giving an option to return to the same location.
- Closed various exploits that prevented players from taking damage from zombies.
Challenges
- Melee Camo Challenges have been adjusted to count kills, not eliminations with the exception of Sturmkrieger Challenges.
UI
- Zone names have been added in places where they were absent from the map.
- The in-game scoreboard now shows the player in the correct ranking.
- Addressed an issue with overlapping scoreboard UI.
Audio
- Addressed an issue in which Operator and Announcer voice communications could compete with each other.
Subtitles / Text
Multiple fixes for subtitles when players select the English language setting.
Multiple fixes for voice lines and subtitles when players select the German language setting.
Multiple fixes for text descriptions when players select the Brazilian Portuguese language setting.
Multiple fixes for subtitles when players select the Polish language setting.
Addressed an issue that would sometimes kick a player to the main Zombies menu when Copying and Replacing loadouts.
Various stability fixes.
These patch notes were taken from Sledgehammer Games’ official website. You can view that by clicking here. Some of these fixes were really needed, like camo progression, map exploits, and the addition of the Control mode.
Call of Duty: Vanguard is out now for PlayStation 4 and 5, Xbox One and Series S/X, and PC via Battle.net.
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