Preseason of Call of Duty: Vanguard concludes with the arrival of Season One. The detailed patch notes for Vanguard Season One was recently shared by Sledgehammer Games. Players will get to see several changes and new additions to the game.

The Vanguard update 1.08 applies balances and fixes to weapons, killstreaks, field upgrades, maps, UI, progression and other in-game features. Apart from these changes, Vanguard is getting a massive content update. The new content includes new weapons, maps, game modes, objectives, challenges, and Battle Pass.

Multiplayer Patch Notes

Weapons

  • Balancing (Dec. 9)General Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by seven.M1 GarandReduced Recoil.Type 99Reduced Aim Flinch.Reduced ADS Time.Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 3-Line Rifle Reduced ADS Time.Kar98Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.Sniper Attachments Hollow Points now reduce range. Top BreakUsing lower caliber ammo now reduces range instead of damageShotguns Buck and SlugsReduced ADS speed penalty.Reduced headshot multiplier.BirdshotReduced headshot multiplier. GunsmithCustom Mods: players can save custom builds.Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. In-GameBug where players would load into game with an invisible weapon has been fixed.Combat Shields now correctly display skins while stowed.Progression and CamosXP XP rates have been increased for Snipers.3-Line RifleBloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage - (Dec. 9) Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.Flamenaut Added damage direction indicators for players using Flamenaut.Fire Bombing RunFixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. Attack DogsFixed a missing VFX path when the whistling animation plays.UI Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead DropFixed a bug where players were continually awarded their top killstreak when using Dead Drop.Charge time has been doubled.GoliathMade it easier to determine if a deployed Goliath is friendly

Maps

  • DemyanskFixed an exploit where players could exit the map.Oasis: Fixed exploits where players could exit the map.TuscanFixed a rare issue where players spawn outside of the map.Numa NumaFixed a rare issue where players spawn outside of the map.Shipment (Dec. 9)Adjusted spawn logic to prevent spawn traps

Other Changes

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.Fixed an issue with “Grizzled Veteran - Get X Eliminations in Hardcore Mode” not tracking properly. Fixed bug preventing some players from unlocking reticles.UI/UXFixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.Players will see a warning when equipping 2XP tokens while a global 2XP event is running.Improved stability when connecting to lobbies.Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec. 9)

Zombies Patch Notes

  • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level One.Closed various exploits including out-of-map exploits.Fixed a stability issue related to the Frost Blast Artifact.Fixed a stability issue related to multi-kills obtained via Equipment.

Stay tuned to Pro Game Guides for more Call of Duty content. In the meantime, head over to our article on – All new Operators in Season 1 of Call of Duty: Warzone Pacific and Vanguard.

  • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by seven.

  • Reduced Recoil.

  • Reduced Aim Flinch.Reduced ADS Time.Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • Reduced ADS Time.

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • Hollow Points now reduce range.

  • Using lower caliber ammo now reduces range instead of damage

  • Buck and SlugsReduced ADS speed penalty.Reduced headshot multiplier.BirdshotReduced headshot multiplier.

  • Reduced ADS speed penalty.Reduced headshot multiplier.

  • Reduced headshot multiplier.

  • XP rates have been increased for Snipers.

  • Bloodthirsty Challenges have been changed to Prone Challenges.

  • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.

  • Added damage direction indicators for players using Flamenaut.

  • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.

  • Fixed a missing VFX path when the whistling animation plays.

  • Performance pass on Killstreak decals to reduce flickering.

  • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.Charge time has been doubled.

  • Made it easier to determine if a deployed Goliath is friendly

  • Fixed an exploit where players could exit the map.

  • Fixed exploits where players could exit the map.

  • Fixed a rare issue where players spawn outside of the map.

  • Adjusted spawn logic to prevent spawn traps

  • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.