Call of Duty Vanguard May 10 update is now live. You’ll find all the changes and fixes heading to Sledgehammer Games’ WWII shooter in the latest Call of Duty Vanguard update right here on this page.

Weapon balance steals the show in the Vanguard May 10 update. Sledgehammer has re-tuned most low-caliber magazines to make them more viable against high-caliber alternatives. You’ll find damage boosts and range tweaks across the board to boost their close-combat viability.

Elsewhere, the Call of Duty Vanguard May 10 update makes all operators silent when landing, mantling, and performing other movements. Alongside the Call of Duty Vanguard May 10 update signals the start of the Season 3 Top 250 Skill Division and Ladder.

Finally, a few minor fixes round off the Vanguard May 10 update. You can check these out in detail in the complete Call of Duty Vanguard May 10 update patch notes below.

Call of Duty Vanguard May 10 Update Patch Notes

Operators

  • All Operators are now silent while mantling, landing, and performing other movements.

Ranked Play

  • The Season 3 Top 250 Skill Division and Ladder are now live.

Call of Duty Vanguard May 10 Update – Weapons

Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these Attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.

  • STG44 (Assault Rifle)
  • 7.62 Gorenko 30 Round Mags (Magazine)
  • Increased damage from 22 to 24 (+9%).
  • Increased effective damage range penalty.
  • Automaton (Assault Rifle)
  • 5.6mm 25 Round Mags (Magazine)
  • Increased damage from 18 to 20 (+11%).
  • Increased effective damage range penalty.
  • Increased fire rate bonus.
  • Itra Burst (Assault Rifle)
  • 6.5mm Sakura 20 Round Mags (Magazine)
  • Increased damage from 22 to 25 (+14%).
  • Decreased burst delay benefit.
  • Increased effective damage range penalty.
  • .303 British 32 Round Mags (Magazine)
  • Increased fire rate bonus.
  • Increased burst delay bonus.
  • Increased effective damage range penalty.
  • BAR (Assault Rifle)
  • 8mm Klauser 20 Round Mags (Magazine)
  • Increased damage from 28 to 32 (+14%).
  • Increased effective damage range penalty.
  • AS44 (Assault Rifle)
  • 7.62 Gorenko 45 Round Mags (Magazine)
  • Increased damage from 19 to 23 (+21%).
  • NZ-41 (Assault Rifle)
  • 8mm Klauser 30 Round Mags (Magazine)
  • Increased damage from 28 to 32 (+14%).
  • 6.5mm Sakura 45 Round Mags (Magazine)
  • Increased damage from 28 to 31 (+11%).
  • Increased effective damage range penalty.
  • Volkssturmgewehr (Assault Rifle)
  • 7.62 Gorenko 30 Round Mags (Magazine)
  • Increased damage from 21 to 24 (+14%).
  • 7.62 Gorenko 20 Round Fast Mags (Magazine)
  • Increased damage from 21 to 24 (+14%).
  • Nikita AVT (Assault Rifle)
  • 6.5 Sakura 50 Round Drums (Magazine)
  • Increased damage from 19 to 22 (+16%).
  • Increased effective damage range penalty.
  • KG M40 (Assault Rifle)
  • 6.5mm Sakura 35 Round Mags (Magazine)
  • Increased damage from 22 to 24 (+9%).
  • MP-40 (Submachine Gun)
  • 7.62 Gorenko 32 Round Mags (Magazine)
  • Increased damage from 23 to 31 (+35%).
  • Increased effective damage range penalty.
  • Decreased fire rate bonus.
  • Sten (Submachine Gun)
  • 7.62 Gorenko 32 Round Mags (Magazine)
  • Increased damage from 23 to 30 (+30%).
  • M1928 (Submachine Gun)
  • 9mm 50 Round Drums (Magazine)
  • Increased damage from 20 to 24 (+20%).
  • Increased effective damage range penalty.
  • Owen Gun (Submachine Gun)
  • 7.62 Gorenko 33 Round Mags (Magazine)
  • Increased damage from 25 to 32 (+28%).
  • Increased effective damage range penalty.
  • Decreased fire rate bonus.
  • 7.62 Gorenko 72 Round Drums (Magazine)
  • Increased damage from 25 to 32 (+28%).
  • Increased effective damage range penalty.
  • Decreased fire rate bonus.
  • PPSh-41 (Submachine Gun)
  • 8mm Nambu 71 Round Mags (Magazine)
  • Increased damage from 21 to 27 (+29%).
  • Increased effective damage range penalty.
  • Welgun (Submachine Gun)
  • 7.62 Gorenko 48 Round Mags (Magazine)
  • Increased damage from 24 to 31 (+29%).
  • Increased effective damage range penalty.
  • Einhorn Revolving (Shotgun)
  • Birdshot 5 Round Cylinder (Magazine)
  • Decreased effective damage range penalty.
  • Double Barrel (Shotgun)
  • 16 Gauge (Magazine)
  • Decreased effective damage range penalty.
  • MG42 (Light Machine Gun)
  • 6.5 Sakura 125 Round Drums (Magazine)
  • Increased damage from 17 to 19 (+12%).
  • Increased effective damage range penalty.
  • Type 11 (Light Machine Gun)
  • 5.6mm 45 Round Mags (Magazine)
  • Increased damage from 19 to 23 (+21%).
  • Increased effective damage range penalty.
  • Bren (Light Machine Gun)
  • 6.5 Sakura 30 Round Mags (Magazine)
  • Increased damage from 25 to 32 (+28%).
  • Increased effective damage range penalty.
  • Whitley (Light Machine Gun)
  • .303 British 45 Round Mags (Magazine)
  • Increased damage from 28 to 31 (+11%).
  • Increased effective damage range penalty.
  • Decreased fire rate bonus.
  • G-43 (Marksman Rifle)
  • 6.5mm Sakura 20 Round Mags (Magazine)
  • Increased damage from 25 to 31 (+24%).
  • Increased effective damage range penalty.
  • M1916 (Marksman Rifle)
  • 6.5mm Sakura 20 Round Mags (Magazine)
  • Increased damage from 38 to 40 (+5%).
  • Increased effective damage range penalty.
  • Decreased fire rate bonus.

Field Upgrades

  • Trophy System
  • Trophy Systems will no longer destroy a thrown Skal Crusher.

Call of Duty Vanguard May 10 Update – Bundles & Cosmetics

  • Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle.
  • Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer.

Call of Duty Vanguard is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. For all the details on the latest Call of Duty Vanguard, head to the official site here.

  • 7.62 Gorenko 30 Round Mags (Magazine)

  • Increased damage from 22 to 24 (+9%).

  • Increased effective damage range penalty.

  • Increased damage from 22 to 24 (+9%).

  • Increased effective damage range penalty.

  • 5.6mm 25 Round Mags (Magazine)

  • Increased damage from 18 to 20 (+11%).

  • Increased effective damage range penalty.

  • Increased fire rate bonus.

  • Increased damage from 18 to 20 (+11%).

  • Increased effective damage range penalty.

  • Increased fire rate bonus.

  • 6.5mm Sakura 20 Round Mags (Magazine)

  • Increased damage from 22 to 25 (+14%).

  • Decreased burst delay benefit.

  • Increased effective damage range penalty.

  • .303 British 32 Round Mags (Magazine)

  • Increased fire rate bonus.

  • Increased burst delay bonus.

  • Increased effective damage range penalty.

  • Increased damage from 22 to 25 (+14%).

  • Decreased burst delay benefit.

  • Increased effective damage range penalty.

  • Increased fire rate bonus.

  • Increased burst delay bonus.

  • Increased effective damage range penalty.

  • 8mm Klauser 20 Round Mags (Magazine)

  • Increased damage from 28 to 32 (+14%).

  • Increased effective damage range penalty.

  • Increased damage from 28 to 32 (+14%).

  • Increased effective damage range penalty.

  • 7.62 Gorenko 45 Round Mags (Magazine)

  • Increased damage from 19 to 23 (+21%).

  • Increased damage from 19 to 23 (+21%).

  • 8mm Klauser 30 Round Mags (Magazine)

  • Increased damage from 28 to 32 (+14%).

  • 6.5mm Sakura 45 Round Mags (Magazine)

  • Increased damage from 28 to 31 (+11%).

  • Increased effective damage range penalty.

  • Increased damage from 28 to 32 (+14%).

  • Increased damage from 28 to 31 (+11%).

  • Increased effective damage range penalty.

  • 7.62 Gorenko 30 Round Mags (Magazine)

  • Increased damage from 21 to 24 (+14%).

  • 7.62 Gorenko 20 Round Fast Mags (Magazine)

  • Increased damage from 21 to 24 (+14%).

  • Increased damage from 21 to 24 (+14%).

  • 6.5 Sakura 50 Round Drums (Magazine)

  • Increased damage from 19 to 22 (+16%).

  • Increased effective damage range penalty.

  • Increased damage from 19 to 22 (+16%).

  • Increased effective damage range penalty.

  • 6.5mm Sakura 35 Round Mags (Magazine)

  • Increased damage from 22 to 24 (+9%).

  • Increased damage from 22 to 24 (+9%).

  • 7.62 Gorenko 32 Round Mags (Magazine)

  • Increased damage from 23 to 31 (+35%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • Increased damage from 23 to 31 (+35%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • 7.62 Gorenko 32 Round Mags (Magazine)

  • Increased damage from 23 to 30 (+30%).

  • Increased damage from 23 to 30 (+30%).

  • 9mm 50 Round Drums (Magazine)

  • Increased damage from 20 to 24 (+20%).

  • Increased effective damage range penalty.

  • Increased damage from 20 to 24 (+20%).

  • Increased effective damage range penalty.

  • 7.62 Gorenko 33 Round Mags (Magazine)

  • Increased damage from 25 to 32 (+28%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • 7.62 Gorenko 72 Round Drums (Magazine)

  • Increased damage from 25 to 32 (+28%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • Increased damage from 25 to 32 (+28%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • 8mm Nambu 71 Round Mags (Magazine)

  • Increased damage from 21 to 27 (+29%).

  • Increased effective damage range penalty.

  • Increased damage from 21 to 27 (+29%).

  • Increased effective damage range penalty.

  • 7.62 Gorenko 48 Round Mags (Magazine)

  • Increased damage from 24 to 31 (+29%).

  • Increased effective damage range penalty.

  • Increased damage from 24 to 31 (+29%).

  • Increased effective damage range penalty.

  • Birdshot 5 Round Cylinder (Magazine)

  • Decreased effective damage range penalty.

  • Decreased effective damage range penalty.

  • 16 Gauge (Magazine)

  • Decreased effective damage range penalty.

  • 6.5 Sakura 125 Round Drums (Magazine)

  • Increased damage from 17 to 19 (+12%).

  • Increased effective damage range penalty.

  • Increased damage from 17 to 19 (+12%).

  • Increased effective damage range penalty.

  • 5.6mm 45 Round Mags (Magazine)

  • Increased damage from 19 to 23 (+21%).

  • Increased effective damage range penalty.

  • Increased damage from 19 to 23 (+21%).

  • Increased effective damage range penalty.

  • 6.5 Sakura 30 Round Mags (Magazine)

  • Increased damage from 25 to 32 (+28%).

  • Increased effective damage range penalty.

  • Increased damage from 25 to 32 (+28%).

  • Increased effective damage range penalty.

  • .303 British 45 Round Mags (Magazine)

  • Increased damage from 28 to 31 (+11%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • Increased damage from 28 to 31 (+11%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • 6.5mm Sakura 20 Round Mags (Magazine)

  • Increased damage from 25 to 31 (+24%).

  • Increased effective damage range penalty.

  • Increased damage from 25 to 31 (+24%).

  • Increased effective damage range penalty.

  • 6.5mm Sakura 20 Round Mags (Magazine)

  • Increased damage from 38 to 40 (+5%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • Increased damage from 38 to 40 (+5%).

  • Increased effective damage range penalty.

  • Decreased fire rate bonus.

  • Trophy Systems will no longer destroy a thrown Skal Crusher.