Call of Duty: Vanguard will soon launch its December 9 update on all platforms, so here’s the full list of changes and additions with this patch. As we inch closer and closer to the first season of Vanguard, players are getting quite excited to see what’s in store. While these patch notes don’t show off the content quite as well, we do know what sort of fixes and minor changes we’ll be seeing. Needless to say though, the first season of Vanguard is bound to be big for players. This update marks just the beginning. Without further adieu, here’s everything coming with the December 9 update for Call of Duty: Vanguard.

Call of Duty: Vanguard December 9 Update Patch Notes

Performance & Connectivity 

Weapons

  • General
  • Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.
  • Balancing
  • M1 Garand
  • Reduced Recoil.
  • Type 99
  • Reduced Aim Flinch.
  • Reduced ADS Time.
  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
  • 3-Line Rifle
  • Reduced ADS Time.
  • Kar98
  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
  • Sniper Attachments
  • Hollow Point
  • Hollow Points now reduce range.
  • Top Break
  • Using lower caliber ammo now reduces range instead of damage
  • Shotguns
  • Buck and Slugs
  • Reduced ADS speed penalty.
  • Reduced headshot multiplier.
  • Birdshot
  • Reduced headshot multiplier.

Killstreaks

  • Mortar Barrage
  • Improves visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected.

Maps

  • Shipment
  • Adjusted spawn logic to prevent spawn traps

And in case you missed it, here’s the update that went out yesterday:

  • Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.

  • M1 Garand

  • Reduced Recoil.

  • Type 99

  • Reduced Aim Flinch.

  • Reduced ADS Time.

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • 3-Line Rifle

  • Reduced ADS Time.

  • Kar98

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • Sniper Attachments

  • Hollow Point

  • Hollow Points now reduce range.

  • Top Break

  • Using lower caliber ammo now reduces range instead of damage

  • Shotguns

  • Buck and Slugs

  • Reduced ADS speed penalty.

  • Reduced headshot multiplier.

  • Birdshot

  • Reduced headshot multiplier.

  • Reduced Recoil.

  • Reduced Aim Flinch.

  • Reduced ADS Time.

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • Reduced ADS Time.

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

  • Hollow Point

  • Hollow Points now reduce range.

  • Hollow Points now reduce range.

  • Using lower caliber ammo now reduces range instead of damage

  • Buck and Slugs

  • Reduced ADS speed penalty.

  • Reduced headshot multiplier.

  • Birdshot

  • Reduced headshot multiplier.

  • Reduced ADS speed penalty.

  • Reduced headshot multiplier.

  • Reduced headshot multiplier.

  • Improves visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected.

  • Adjusted spawn logic to prevent spawn traps

Call of Duty: Vanguard December 6 Update Patch Notes

Multiplayer Updates

  • Mounting
  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Gunsmith
  • Custom Mods: players can save custom builds.
  • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
  • In-Game
  • Fixed a bug where players would load into a game with an invisible weapon.
  • Fixed a bug where Combat Shields displayed the wrong skin while stowed.
  • Progression and Camos
  • XP
  • XP rates have been increased for Snipers.
  • 3-Line Rifle
  • Bloodthirsty Challenges have been changed to Prone Challenges.

Field Upgrades

  • Dead Drop
  • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
  • Charge time has been doubled.
  • Goliath
  • Made it easier to determine if a deployed Goliath is friendly.

Killstreaks

  • Flamenaut
  • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
  • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
  • Attack Dogs
  • Fixed a missing VFX path when the whistling animation plays.
  • UI
  • Performance pass on Killstreak decals to reduce flickering.

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly.

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
  • Fixed an exploit where players could exit the map.
  • Oasis
  • Fixed exploits where players could exit the map.
  • Tuscan
  • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
  • Fixed a rare issue where players spawn outside of the map.

Clan

  • UI/UX
  • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.

Campaign Updates

  • Stalingrad
  • Fixed bug where the game would crash when Polina picked up an NPC.
  • Battle of Berlin
  • Fixed a bug that would cause the game to crash after cutscene.

Zombies Updates

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

Call of Duty: Vanguard and the December 9 update will be available on PC, PlayStation, and Xbox consoles. For more information regarding this update, check out the official website.

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

  • Custom Mods: players can save custom builds.

  • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.

  • Fixed a bug where players would load into a game with an invisible weapon.

  • Fixed a bug where Combat Shields displayed the wrong skin while stowed.

  • XP

  • XP rates have been increased for Snipers.

  • 3-Line Rifle

  • Bloodthirsty Challenges have been changed to Prone Challenges.

  • XP rates have been increased for Snipers.

  • Bloodthirsty Challenges have been changed to Prone Challenges.

  • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.

  • Charge time has been doubled.

  • Made it easier to determine if a deployed Goliath is friendly.

  • Added damage direction indicators for players using Flamenaut.

  • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.

  • Fixed a missing VFX path when the whistling animation plays.

  • Performance pass on Killstreak decals to reduce flickering.

  • Fixed an exploit where players could exit the map.

  • Fixed exploits where players could exit the map.

  • Fixed a rare issue where players spawn outside of the map.

  • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

  • Fixed bug where the game would crash when Polina picked up an NPC.

  • Fixed a bug that would cause the game to crash after cutscene.