Breakwaters by Soaring Pixels Games has today released a new v0.5.77 update, and we have the patch notes below. The dev team has resolved the problem experienced by players with missing localization entries and also fixed an issue with the Ferry movement logic where the AI could start from world zero causing the visual to move through rocks and islands incorrectly as it tried to catch up. We have compiled the list of changes and updates below.

Breakwaters v0.5.77 Update Patch Notes

  • Fixed NPC entering into a locked conversation state if you start a conversation with them and the menu is closed by a method that wasn’t the “leave” button.

  • Update Villager “Titan Fight” title so it has the correct localization entry.

  • Improved localization update logic in settings screen so it better reacts to language changes.

  • Fixed some missing localization entries.

  • Fixed an issue with the Ferry movement logic where the AI could start from world zero causing the visual to move through rocks and islands incorrectly as it tried to catch up.

  • Updated health bars to stay around a little bit upon death so you can see the final damage amount done.

  • Fixed mission reward item rendering at the wrong size in 720 screen resolution.

  • Updated object scale save logic, so that they don’t lose precision from compression when saved as a object placed on a dock.

  • Updated Travel Boat (Ferry) logic so that it can’t time out and leave while you are in a menu.

  • Improved “last used character” logic to use more reliable character information so it selects the correct last used character.

  • Fixed stolen pirate boats sometimes spawning on a game load slightly away from where saved.

Breakwaters is a game that tests the limits of procedural exploration survival worlds and water. You can get today’s and more updates on their official steamDB.