Gearbox Software recently spoke about the power of having a writing team when producing Borderlands 3. Speaking at Devcom, head of world development Randy Varnell discussed the writing process of their games and how this has now changed with their most recent game.

Gamesindustry.biz reports that the typical process would be to designate the writing to a single writer during the development of games like Borderlands and Battleborn. However, Gearbox had to acknowledge that this was no longer viable, as Varnell said in the interview:

With this ambition, Gearbox had to include a narrative department. Never before had the studio had such a department in their twenty-year history.

So, What Has Gearbox Included?

According to the report, they have included:

These inclusion show a clear direction for Gearbox, in regards to the game’s writing. Ambition and an understanding of the limitations of using a single writer underpin this move.

The writer couldn’t work with other developers due to so many other commitments. As we get closer to the launch of Borderlands 3, we will see whether hiring the department paid off.